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Re: (TFT) Wither castles?
Thing is, Rick,
a GM has 2 choices; either ditch castles in his 'world' a uneconomical or
give make up some reason as to why they are valuable. e.g. not so expensive
to build if you use giants building the walls and dwarves building the
dungeons; magic maybe rare, so most marauders are still faced with a ruddy
great wall and battlements; maybe a dragon would help carrying blocks on top
of the battlements in trade for learning a spell or two (or a couple of
dozen head of cattle) from a local wizard. etc.
Also remember that earlier societies were VERY polarised with wealth, just
think of the feasts the rich are said to have eaten 600 years ago, which
indexed would cost a small fortune (considering masses of ingredients and
where they came from) etc. So that the extravavagance is justified.
A castle was also of psychological significance, standing tall an imposing
above the
landscape, so all the plebs would look at it in wonder, what else could
replace this? Rulers have always built thingies like the pyramids, the
parthenon , the eiffel tower, the Petronas Towers (just built in Kuala
Lumpur, the world's tallest towers) as symbols of their power and prowess.
I guess elves may have a set of giant fused multilevel banyan tree-type
castle thingies, and dwarves would have great underground halls...both
pretty mundane.....................
Cas
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