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(TFT) Kili's Heroes Part 1



TFT as Miniatures Roleplaying.

I planned "Kili?s Hereos" as a miniatures roleplaying scenario. There seems to be more of these coming about now. Games Workshop?s Mordheim, NewZella and some others that I saw at the Game Conventions.

The intent was to somewhat recreate the movie "Kelly?s Heroes" as they enter the French town of Claremont. Also, I wanted to have a town battle. I have some dozen ruins, over 2 dozen buildings, a cathedral, many towers, walls and bridges? and too many props and trees. It was a grand layout on a 4 foot by 8 foot table. This represented one quarter of the town.

Background for the scenario ? Claymont is a walled Frankish town on a large riverlake of Avion. It is broken into 4 quarters, the northeast quarter being the dock district and the site of the Cathedral de?Champione.

In the previous year, Claymont, along with the rest of the Frankish lands, were overwhelmed by the ?Evil Ones? invasion. Claymont was seiged and the southeast quarter was destroyed. A succession of orcs, undead, etc. occupied this town with orders NOT to molest the inhabitants. The town was needed to produce materials and income for the invaders.

Recently, the Evil Ones were going to ship Frankish gold bars up river to their homeland. They were collecting it at this port under special care of a Dark Dwarf guard. These Dark Dwarf guard were waiting for their orders to ship.

When he allies embarked on the Campaign of the Overlord, the battle line came within 30 miles of Claymont. Kili had captured a 1/2 orc courier who had orders to move the gold into the Paterland.

Kili planned the drive of his platoon toward Claymont and got the aid of Oddball?s cavalry. Left out of this game is their adventure moving 30 miles into enemy territory. The game starts with 2 squads of Dwarves, 1 Dwarven Cavalry and 1 Barbarian Bridging Unit surveying the town.

Too bad I can?t show the layout of the town or show pictures of the 25mm ?diorama? that was used. I drew up a map as reference, labeled all the locations as to what they were (buildings or open areas), so everything had a potential of housing the gold or traps or encounters.

This is a list of the locations:
1) ruined abbey  (foam representation of Casino Abbey)
2) ruined town    (foam representation of bombed out town)
3) well
4) bridge
5) ruins
6) ruins
7) ruins
8) log cabin
9) open grave
10) very small house
11) small bridge
12) ruined house
13) destroyed hobbit house
14) well with canopy
15) dark grey temple ruins
16) tower ruins
17) white temple ruins
18) Cathedral de Champione
19a)	Graveyard de Champione
19b)	graveyard props
20-22) Crypts
23) Mayor?s House
24) Square (open space)
25) Auction block
26) Small house
27) Silversmith shop/house
28) Fountain
29) Market stuff and columns
30) Watney?s Inn
31) Barn/stable
32) Mage?s house
33) Church
34) Old manor  (foam walled medieval manor)
35) Porter Inn
36) Tailor?s House
37) Great Wine house
38) Italian tower
39) Gate & Walls
40) Short tower
41) Roman Warehouse
42) Roman Warehouse
43) Roman barn
44) Roman Office
45) Roman home
46) Roman home
47) Roman home
48) Roman Bank
49) Bramble- Outfitters
50) Hobbit Warehouse
51) Nava Joe?s Warehouse
52) Nava?s house
53) Sam?s Inn
54) 4 Stack dock
55) 4 Corner dock
56) tower
57) Stilt Harbor House
58) Gate dock
59) Dock gate
60) Tower & walls

A few more items need to be mentioned.

The Cathedral and graveyard are empowered holy areas. They were protected from evil by a powerful sanctification. Several priests and a bishop are hold up here protecting the resting place of Saint Comikos and some of the knights templar. The undead and the orcs have not been able to break in during their year of occupation. They now ignore it. But if the Sanctification were to become polluted by those not in the know (dumb dwarves breaking the seals or climbing over the walls), "all hell would break loose."

The 144,000 bars of gold were contained in 1400 small wooden boxes. These would make 3 piles of 10?x10?x4? and 1 pile of 10?x10?x2. They could be placed in any of the numbered areas, but probably in at least 2 buildings. I tried to leave a mystery as to where the gold might be. That way the dwarven players wouldn?t race to the area and have the game just be a ?let?s blow up the bank? game. Also, I didn?t let the ?evil ones? know where the gold was stored either. That way they didn?t have a ?we?ll defend this point until we die? arrangement.

I started the game by having the ?evil ones? place their figures on the board first. The GM reminded them that they have occupied this town for one year and life has fallen into a boring relaxed calm. It may be difficult to think of orcs and half-orcs holding in their urge toward rampant destruction, so I would guess that the Overlords chose the most agree-able of ?evil ones?. To fill out the complement of Overlord troops were Lizardment & Goatmen. As a bit of humor and trying to keep with the ?theme? of WWII, I included an "Anti-Dragon" gun (run by dark dwarf with 40K style futurism) and a ?Tiger Steam Tank" (from the same game collection.) The Anti-Dragon gun was fixed in the main square. The Dark Dwarves were run by the Game Master.

Its been a while since I ran that game. I'm not sure if I used all the troops or not. Or I may have given a few players two troops to run.

I also had a civilian population walking about. They have become accustomed to the orcs & half-orcs and just go about their daily lives. I also had sailors and boats at the docks. These figures were also placed about the town before the Dwarves fielded their troops. {The function of the civilians/townspeople was to both add flavor and be interacted with. They knew stuff!}

The dwarves were then allowed to come on the board in the ruins of the Southeast.

I played this as a miniatures game. Each lead figure represented the character. I tried for "what you see is what you get". Therefore some I accepted some laxness in the rules to give a better flow to the game. Points may not always work out for talents or weapons/armor. If it felt right to say this creature has fur that stops 2 because it looks shaggier than its brethren which has less fur and only stops 1 point, that was done. Weapons were tricky to do, If it looked like an ax that was comparable to a military pick, it became a "military ax" of 2 damage. Names of characters often corresponded to what the figure looks like. Therefore, a non-descript orc with a sword pointing up became "SwordUp". I tried to bundle these as 8 man units, so talents that seemed appropriate for a unit might be given to individuals: Like Driver or Recognize Value.

Next E-mail is The Allies

Hail Melee,

John Paul

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