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(TFT) Kili's Heroes Part 2
Kili's Heroes Part 2. By the way, this was played at a game convention in
Los Angeles about 9 months ago.
Here are the stats for the troops. They are in groups of eight to a page.
Some Notes: Dwarves can carry double (or was that 1.5 times?) the loads of
other races, so I have translated that ability to carrying armor better. I
don?t have my house rules chart in front of me right now but it works out to
boosting virtual strength on the Advantages to High Strength chart.
Dexterities and Movements with * symbol indicates Dwarven Strength
advantage.
A Dwarven Spear when used by a dwarf can be wielded one handed, but does 2
handed damage (as in 1+1).
Per ITL, Dwarves get an advantage with Ax/Mace weapons. Weapons damage with
* symbol indicates Dwarven Ax/Mace advantage.
A trained pole arm unit that takes Pole Unit talent gains +1 Dx and +1
Shield (noted as unit) when they are fighting 3 abreast with others of their
unit. Dexterities with P symbol indicates the Pole Unit dexterity
advantage. The "unit" under Armor indicates the above advantage, but only
to the shielded side.
Dexterities with m symbol indicates the Missile Weapons +3 advantage.
A new Talent "Communications" allows one to communicate over long distances
with flags as if he were "talking". Must see flag to "read" it.
Apolgies ahead of time for items that don't line up. It works better in
Excel.
1) Allies ? Dwarf ? Kili?s troops
------------------------------------------
Race ? Dwarf
Name ? Kili
St: 11
Dx: 16 (13)
IQ: 14
MA: 10 (6)
Armor: Chain (3)
Weapon: Lt Xbow 2
6 shot pistol 1
Skill: Sword, Ax, Xbow, Gun, Alertness, Tactics, Lit, Orc, Human
Item: Grenade
Race ? Dwarf
Name ? Lil?Jo
St: 12
Dx: 16 (13)
IQ: 10
MA: 10 (6)
Armor: Chain (3)
Weapon: Military Ax 2+1*
Flag
Skill: Sword, Ax, Gun, Communications, Climb, Lit,
Item: Grenade
Race ? Dwarf
Name ? Prin
St: 15
Dx: 13 (11)*
IQ: 10
MA: 12 (10)
Armor: Chain (3)
Warrior (1)
Shield (2) on back
Weapon: Battle Ax 3+1
Skill: Sword, Ax, Running, Animal Handler
Race ? Dwarf
Name ? Red Beard
St: 15
Dx: 13 (11)
IQ: 10
MA: 12 (10)
Armor: Chain (3)
Warrior (1)
Weapon: Battle Ax 3+1*
6 shot pistol 1
Skill: Sword, Ax, Warrior, Running, Tracking, Human
Item: Grenade
Race ? Dwarf
Name ? Patchuko
St: 14
Dx: 12 (13*) (9) (10P)
IQ: 10
MA: 12 (10*)
Armor: Chain (3)
Lg shield (2)
Warrior (1)
Unit (1)
Weapon: Dwarf Spear 1+1
Short Sword 2-1
Skill: Sword, Pole, Shield, Pole Unit, Warrior, Running
Item: Dwarf Spear give +1 Damage
Race ? Dwarf
Name ? Josey
St: 15
Dx: 12 (8*) (9P)
IQ: 10
MA: 12 (8)
Armor: Half Plate (4)
Lg Shield (2)
Warrior (1)
Unit (1)
Weapon: Dwarf Spear 1+1
Short Sword 2-1
Skill: Sword, Pole, Shield, Pole Unit, Warrior, Running
Item: Dwarf Spear gives +1 damage
Race ? Dwarf
Name ? Fischer
St: 14
Dx: 12 (10*) (9) (10P)
IQ: 10
MA: 12
Armor: Chain (3)
Lg Shield (2)
Unit (1)
Weapon: Dwarf Spear 1+1
Short Sword 2-1
Skill: Sword, Pole, Shield, Pole Unit, Running, Lit, Orc
Item: Dwarf Spear gives +1 damage
Race ? Dwarf (wizard)
Name ? Crap Game
St: 11
Dx: 12 (11)
IQ: 13
MA: 10 (8)
Armor: Cloth (1)
Weapon: Staff 1
Dagger
Skill: Business Sense, Recognize Value, Lit
Spells: Control Elemental
Drop Weapon
Flight
Drain Strength
Staff
Item: 1 Elemental Gem ? Earth
1 Elemental Gem - ?
Reverse Missile pendant
Spell Sniffer in spell book
2) Allies ? Dwarf ? Big Joe?s troops
-------------------------------------------------
Race ? Dwarf
Name ? Big Joe
St: 14
Dx: 13 (11)*
IQ: 14
MA: 10 (8)*
Armor: Chain (3)
Sm Shield (1)
Weapon: Morning Ax 2+2*
Skill: Sword, Ax, Shield, Gun, Charisma, New Follower, Tactics, Lit, Human
Item:
Race ? Dwarf
Name ? Yokowski
St: 11
Dx: 17 (14) (17m)
IQ: 10
MA: 10 (6)
Armor: Chain (3)
Weapon: Sniper Buss 2+3 (hybrid arquebuss)
Short Sword 2-1
Skill: Sword, Gun, Missile Weapon, Alertness, Climb
Item: Scoped SniperBus with Silencer [reload/ready in 6 turns]
Grenade
Race ? Dwarf
Name ? Babra
St: 10
Dx: 15 (12) (15m)
IQ: 14
MA: 10 (8)*
Armor: Chain (3)
Sm Shield (1)
Weapon: Morning Ax 2+2*
Skill: Sword, Ax, Shield, Gun, Charisma, New Follower, Tactics, Lit, Human
Item:
Race ? Dwarf
Name ? Cowboy
St: 14
Dx: 14 (12)*(15m)
IQ: 10
MA: 10 (8)*
Armor: Chain (3)
Warrior (1)
Weapon: Blunderbus 1+2
Arquebus 3+3
Morning star 2+2*
Skill: Ax, Gun, Charisma, Driver, Warrior, Missile Weapon
Item: Grenade
Race ? Dwarf
Name ? Willard
St: 12
Dx: 16 (13) (16m)
IQ: 10
MA: 10 (6)
Armor: Chain (3)
Weapon: Blunderbus 1+2
Arquebus 3+3
Military Pick 2+1*
Skill: Ax, Gun, Missile Weapon, Detect traps, Farming
Item: Grenade
Race ? Dwarf
Name ? Visordown
St: 14
Dx: 15 (11)* (14m)
IQ: 9
MA: 10 (6)
Armor: Half Plate (4)
Warrior (1)
Weapon: Lt Xbow 2
Short Sw 2-1
Skill: Sword, Xbow, Missile Weapon, Warrior, Human
Item:
Race ? Dwarf
Name ? GermanHelm
St: 14
Dx: 14 (17m)
IQ: 10
MA: 10*
Armor: Cloth (1)
Warrior (1)
Weapon: Lt Xbow 2
Short Sw 2-1
Skill: Sword, Xbow, Missile Weapon, Warrior, Engineer
Item:
Race ? Dwarf
Name ? StarBeard
St: 14
Dx: 15
IQ: 9
MA: 10 (6)
Armor: Half Plate (4)
Warrior (1)
Weapon: Lt. Xbow 2
Short Sw 2-1
Skill: Sword, Xbow, Missile Weapon, Warrior, Goatman
Item:
3) Allies ? Dwarf ? OddBall?s troops
-------------------------------------------------
Race ? Dwarf
Name ? OddBall
St: 15
Dx: 14
IQ: 12
MA: 10 (12)
Armor: Warrior (1)
Weapon: Military Ax 2+1*
Short Sw 2-1
Skill: Sword, Ax, Gun, 2 weapon, Warrior, Engineer
Item: Boots of Running
Reverse Missile pendant
Race ? Dwarf
Name ? Moriarty
St: 11
Dx: 14 (13) (14m)
IQ: 13
MA: 10
Armor: Cloth (1)
Weapon: Spear 1
Sm Ax 1+3*
Skill: Ax, Pole, Gun, Missile Weapon, Animal Handler, Driver
Item: Sherman - Cave Drake Gun Platform
Race ? Cave Drake
Name ? Sherman (nicknamed Whitey)
St: 25
Dx: 13
IQ: 5
MA: 20 (12) The 12 is with the platform on back. Drake can only sustain
run for 3 turns, then must walk at 4 for 3 turns.
Armor: Scale (1)
Weapon: Bite 2-1
Flame 2 [as per thrown spell]
Skill:
Item: Has Castle platform on back.
Cannon #1 5+1
Cannon #2 5+1
[2 minute reload for each cannon]
Race ? Dwarf
Name ? Turk
St: 14
Dx: 12*
IQ: 11
MA: 10*
Armor: Cloth (1)
Sm Shield (1)
Warrior (1)
Weapon: Morning Ax 2+2*
Short Sw 2-1
Skill: Sword, Ax, Shield, Xpert Horseman, Warrior, Human
Item: Sabertooth Mount
Race ? Sabertooth
Name ?
St: 30
Dx: 13
IQ: 5
MA: 12 (10)
Armor: Fur (1)
Weapon: Paw 2+1
Bite 3 [in hth]
Skill: Turk?s mount
Race ? Dwarf
Name ? Whiskey
St: 14
Dx: 13 (11)*
IQ: 11
MA: 10 (8)*
Armor: Chain (3)
Sm Shield (1)
Warrior (1)
Weapon: Bastard Sw 2+1
Skill: Sword, Shield, Xpert Horseman, Vet, Tactics
Item: Ursine mount
Race ? Bear
Name ?
St: 25
Dx: 11
IQ: 6
MA: 10 (8)
Armor: Fur (2)
Weapon: Paw 1
Crush 2+2 [hth only]
Skill: Whiskey?s Mount
Race ? Dwarf
Name ? Flag
St: 12
Dx: 14 (11)
IQ: 12
MA: 10 (6)
Armor: Chain (3)
Sm Shield (1)
Weapon: Broad Sw 2
Skill: Sword, Shield, Alertness, Xpert Horsemanship, Communications, Lit,
Human
Item: Flag
Ursine mount
Race ? Bear
Name ?
St: 25
Dx: 11
IQ: 6
MA: 10 (8)
Armor: Fur (2)
Weapon: Paw 1
Crush 2+2 [hth only]
Skill: Flag?s Mount
Race ? Dwarf
Name ? Browny
St: 14
Dx: 13 (10) (12T)
IQ: 10
MA: 10 (6)
Armor: Chain (3)
Sm Shield (1)
Weapon: Spear 1
Skill: Pole, Ax, Shield, Xpert Horseman, Thrown Weapon
Item: Giant Ram mount
Race ? Giant Ram
Name ?
St: 15
Dx: 12
IQ: 5
MA: 10 (18) Charge
Armor: Fur (1)
Weapon: Head Butt 2 [and acts as Shield Rush]
Skill: Browny?s mount
Race ? Dwarf
Name ? Blacky
St: 14
Dx: 13 (10) (12T)
IQ: 11
MA: 10 (8)*
Armor: Chain (3)
Sm Shield (1)
Weapon: Spear 1
Skill: Pole, Shield, Xpert Horseman, Thrown Weapon
Item: Giant Ram mount
Race ? Giant Ram
Name ?
St: 15
Dx: 12
IQ: 5
MA: 10 (18) Charge
Armor: Fur (1)
Weapon: Head Butt 2 [and acts as Shield Rush]
Skill: Blacky?s mount
Race ? Dwarf
Name ? Homer
St: 11
Dx: 15
IQ: 12
MA: 10
Armor:
Weapon:
Skill: Ax, Gun, Flamer talent, Mechanician, Engineer, Lit
Item: Flame Cart
Name ? Flame Cart
St: 20
Dx: Sets up in 2 turns; shoots every other turn
MA: 4 pushing
Armor: Runes of FireProofing on entire structure
Weapon: FireBall 4-4 [If soaked in Napalm suffer 4 hits/turn for 12
turns.]
Skill: Requires Flamer Talent
Item: Large Flat Cart with Front Wall. Contains a pump with a metalic tube
with small flame at end. When pumped, stream of napalm flows out.
This instrument throws a stream of napalm 8 hexes. In the 8th hex, a 1
megahex fireball erupts. That 8th hex burns for 3 rounds. If you are hit
by the stream, you are soaked.
4) Allies ? Human ? Barbarian?s troops (the bridging unit)
--------------------------------------------------------------------------------
Race ? Human
Name ? Bellamy
St: 14
Dx: 15 (13) (14sw)
IQ: 12
MA: 10 (8)
Armor: Leather (2)
Weapon: 2 Handed Sw 3-1 [finely made sword +1Dx, called "Baxter"]
Skill: Sword, Shield, Fencing, Business Sense, Tactics, Architecture
Item:
Race ? Human
Name ? TriTip
St: 16
Dx: 12
IQ: 10
MA: 10
Armor: Warrior/Vet (2)
Weapon: Great Sw 3+1
Short Sw 2-1
Skill: Sword, Warrior/Vet, Alertness, Orc
Item:
Race ? Human
Name ? KnotTop
St: 17
Dx: 12
IQ: 9
MA: 10
Armor: Warrior/Vet (2)
Weapon: BattleAx 3
Skill: Ax, Sword, Warrior/Vet
Item:
Race ? Human
Name ? Checker
St: 13
Dx: 15
IQ: 10
MA: 10
Armor: Sm Shield (1)
Weapon: Bastard Sw 3-2
Small Ax 1+2
Skill: Ax, Sword, Shield, Alertness, Detect traps, Dwarf
Item: Gem ? Summon Gargoyle
Race ? Human
Name ? Wavy
St: 16
Dx: 14 (12) (14glove)
IQ: 10
MA: 12
Armor: Leather (2)
Warrior (1)
Weapon: Great Sword 3+1
Skill: Sword, Fencing, Warrior, Running, Recognize value
Item: Guantlet = +2 DX
Race ? Human
Name ? BrownPants
St: 14
Dx: 13
IQ: 11
MA: 12
Armor: Torc of Protection (1)
Weapon: Great Ax 2+2
Dagger
Skill: Sword, Ax, Running, Lumberjack, Architect, Goatman
Item: Torc of Protection +1
Race ? Human
Name ? BluePants
St: 14
Dx: 13
IQ: 11
MA: 12
Armor:
Weapon: Great Ax 2+2
Skill: Sword, Ax, Running, Lumberjack, Architect, Lizardman
Item: 1 Fear Gas Bomb [1 megahex, if no ?2Dx save, then total coward for
10 minutes.]
Next E-mail is Overlords.
Hail Melee
John Paul
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