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(TFT) Kili's Heroes Part 3
Kili's Heroes - These are the Overlord troops that occupied the town.
5) Overlords ? Orc ? Orc troops
-------------------------------------------
Race ? Orc
Name ? ThreeHorn
St: 13
Dx: 14 (10)
IQ: 10
MA: 12 (8)
Armor: Fine Half Plate (4)
Small Shield (1)
Weapon: Morning Ax 2+1
Short Sw 2-1
Skill: Sword, Ax, Shield, Running, Charisma, Human
Item:
Race ? Orc
Name ? JagSword
St: 13
Dx: 15 (14)
IQ: 9
MA: 12
Armor: Lg Shield (2)
Weapon: Jag Scimitar 2
Skill: Sword, Shield, Running, Alertness, Human, Dwarf
Item:
Race ? Orc
Name ? Hood
St: 12
Dx: 15 (13) (14bracer)
IQ: 10
MA: 12 (10)
Armor: Leather (2)
Sm Shield (1)
Weapon: Broadsw 2
Short Sw 2-1
Skill: Sword, Shield, Running, Fencing, Climb, Ogre
Item: Bracers of Dexterity +1Dx
Race ? Orc
Name ? OrnjShirt
St: 14
Dx: 14 (11)
IQ: 9
MA: 12 (8)
Armor: Chain (3)
Sm Shield (1)
Warrior (1)
Weapon: Great Ax 2+2
Skill: Ax, Shield, Running, Warrior, Alertness
Item:
Race ? Orc
Name ? PaleGreen
St: 14
Dx: 14
IQ: 9
MA: 10
Armor: Chain (3)
Sm Shield (1)
Warrior (1)
Weapon: Bastard Sw 2
Short Sw 2-1
Skill: Sword, Shield, Xbow, Running, Warrior, Goatman
Item:
Race ? Orc
Name ? OverPole
St: 11
Dx: 17 (14) (13LS) (15T)
IQ: 10
MA: 12 (8)
Armor: Chain (4)
Lg Shield (1)
Weapon: Spear 1
Cutlass 2-2
Skill: Sword, Pole, Shield, Running, Thrown Weapon
Item:
Race ? Orc
Name ? UnderPole
St: 11
Dx: 17 (14) (13LS) (15T)
IQ: 9
MA: 12 (8)
Armor: Chain (4)
Lg Shield (1)
Weapon: Morning Ax 2+1
Cutlass 2-2
Skill: Sword, Pole, Shield, Running, Thrown Weapon
Item:
Race ? Ogre
Name ? Ogre
St: 23
Dx: 9
IQ: 6
MA: 10
Armor: Leather (2)
Weapon: Stone Hammer 4
Cleaver 2+2
Skill:
Item:
6) Overlords ? HalfOrc ? HalfOrc troops
------------------------------------------------------
Race ? HalfOrc
Name ? SkullFace
St: 14
Dx: 14 (10)
IQ: 11
MA: 12 (8)
Armor: Fine Full Plate (6)
Weapon: 2 handed Sword 3-1
Skill: Sword, Running, Tactics, Charisma, Diplomacy, Recognize Value
Item:
Race ? HalfOrc
Name ? SmoothFace
St: 14
Dx: 13 (10)
IQ: 10
MA: 12 (8)
Armor: Scale Half Plate (5)
Warrior (1)
Weapon: Great Ax 2+2
Skill: Sword, Ax, Running, Tactics, Warrior, Armorer
Item:
Race ? HalfOrc
Name ? LizardFace
St: 14
Dx: 13 (10)
IQ: 10
MA: 12 (8)
Armor: Chain (3)
Warrior (1)
Weapon: Morning Ax 2+1
Skill: Ax, Sword, Running, Warrior, Tracking, Lizardman
Item:
Race ? HalfOrc
Name ? ShieldFace
St: 13
Dx: 15 (10)
IQ: 9
MA: 12 (8)
Armor: Half Plate (4)
Sm Shield (1)
Weapon: Bastard Sw 2+1
Skill: Sword, Shield, Running, Running, Climb, Driver, Ogre
Item:
Race ? HalfOrc
Name ? GreenTongue
St: 12
Dx: 14 (11)
IQ: 11
MA: 12 (8)
Armor: Chain (3)
Weapon: BroadSword 2
BroadSword 2
Skill: Sword, Running, Two Weapons, Physicker, Alertness
Item:
Race ? HalfOrc
Name ? BlueCoat
St: 11
Dx: 16 (13) (14clasp)
IQ: 10
MA: 12 (8)
Armor: Chain (3)
Sm Shield (1)
Weapon: Short Sword 2-1
Mace 2-1
Long Bow 1+1
Skill: Sword, Bow, Shield, Running, Fencing, Driver
Item: Gold Clasp of Dexterity = +1Dx
Race ? HalfOrc
Name ? Baldy
St: 11
Dx: 15
IQ: 11
MA: 10
Armor:
Weapon: Short Sword 2-1
Dagger
Skill: Sword, Running, Theif, Silent Movement, Climb, Mechanician
Item:
Race ? Ogre
Name ? UdderOgre
St: 25
Dx: 10
IQ: 6
MA: 10
Armor: Cloth (1)
Weapon: Ball Mace 4
Battle Ax 3+2
Skill:
Item:
7) Overlords ? Lizardmen ? Lizardmen troops
---------------------------------------------------------------
Race ? Lizardman
Name ? D?Caper
St: 14
Dx: 14
IQ: 14
MA: 12
Armor: Purple Cloak (2)
Warrior (1)
Weapon: Royal HamSword 3-2
Tail 1
Skill: Sword, Fencing, Running, Warrior, Lit, Priest
Miracles: Basilisk Gaze [does freeze spell when chanted]
Item: Royal Purple Cloak is blessed with reptilian aura
Race ? Lizardman - Froglike
Name ? Staffer
St: 12
Dx: 14 (10) (12bracer)
IQ: 16
MA: 10 (6) Hops [can hop near vertically 10 feet for -3 MA]
Armor: Fine Half Plate (5) [of gold compounds]
Weapon: Staff of Power 2
Skill: Lit, Swimming
Spells: Summon Dragon
Illusion ? Demon
Remove Thrown Spell
Control Elemental
Sticky Floor
Fire Proofing
Create Wall
Reverse Missile
Confusion
Drain Strength
Staff
Item: Bracers of Dexterity = +2 Dx
Strength Battery = 20 points
Race ? Lizardman
Name ? Pur?Pl
St: 16
Dx: 14
IQ: 10
MA: 10
Armor: Scale (2)
Warrior/Vet (2)
Weapon: GreatSword 3+1
Tail 1+2
Skill: Sword, Fencing, Warrior/Veteran
Item:
Race ? Lizardman
Name ? BlueShield
St: 12
Dx: 18 (13)
IQ: 14
MA: 12 (8)
Armor: Half Plate (4)
Sm Shield (1)
Scales (1)
Weapon: Broadsword 2
Skill: Sword, Shield, Running, Acrobatics, Detect traps
Item:
Race ? Lizardman
Name ? RedBase
St: 11
Dx: 10
IQ: 9
MA: 10
Armor: Small Shield (1)
Scales (1)
Weapon: Short Sword 2-1
Tail 1-1
Skill: Sword, Shield, Silent movement, Climb, Acute hearing
Item:
Race ? Lizardman
Name ? PurpleBase
St: 11
Dx: 10
IQ: 9
MA: 10
Armor: Small Shield (1)
Scales (1)
Weapon: Short Sword 2-1
Tail 1-1
Skill: Sword, Shield, Silent movement, climb, acute hearing
Item:
Race ? Lizardman - Froglike
Name ? Graysword
St: 11
Dx: 12 (7)
IQ: 9
MA: 12 (8) Hop [can hop near vertically 5 feet for -3 MA]
Armor: Half Plate (4)
Sm Shield (1)
Weapon: Short Sw 2-1
Skill: Sword, Fencing, Running, Warrior, Lit, Priest
Item:
Race ? Lizardman - Froglike
Name ? GraySpear
St: 10
Dx: 14 (9)
IQ: 9
MA: 12 (8) Hop [can hop near vertically 5 feet for -3 MA]
Armor: Half Plate (4)
Weapon: Naginata 1+2
Skill: Sword, Shield, Pole, Naginata, Running
Item:
8) Overlords ? Goatmen ? Goatmen troops
----------------------------------------------------------
Race ? Goatmen
Name ? BeakAx
St: 13
Dx: 15 (13) (12)
IQ: 10
MA: 10 (8)
Armor: Leather (2)
Lg Shield (1)
Weapon: Morning Ax 2+1
Skill: Sword, Ax, Shield, Detect/Remove Traps. {acrobats ? racial}
Item: Gem ? Summon Gargoyle
Race ? Goatmen
Name ? HalfmoonAx
St: 15
Dx: 13
IQ: 10
MA: 10
Armor: Fur (1)
Warrior (1)
Weapon: Battle Ax 3
Skill: Ax, Warrior, Acute hearing, Alertness, tracking {acrobats ? racial}
Item:
Race ? Goatmen
Name ? Two?Swoards
St: 12
Dx: 15 (10)
IQ: 11
MA: 12 (8)
Armor: Fine Full Plate (6)
Weapon: Broad Sword 2
Broad Sword 2
Skill: Sword, 2 weapon, Running, Vet, Human {acrobats ? racial}
Item:
Race ? Goatmen
Name ? FuzzShield
St: 12
Dx: 14
IQ: 12
MA: 10 (8)
Armor: Leather (2)
Sm Shield (1)
Weapon: Military Hammer 2
Skill: Ax, Shield {acrobats ? racial}
Spell: Summon Minotaur
Make Rainstorm
Sleep
Fire
Darkness
Speed Movement
Item: Helm of Strength Battery = 5 points
Race ? Goatmen
Name ? Sord?Up
St: 12
Dx: 17 (12)
IQ: 9
MA: 12 (8)
Armor: Half Plate (4)
Sm Shield (1)
Weapon: Broad Sw 2
Dagger
Skill: Sword, Shield, Running, Climb, Alertness, Recognize Value
{acrobats ? racial}
Item:
Race ? Goatmen
Name ? Poler
St: 11
Dx: 18 (16)
IQ: 9
MA: 12 (10)
Armor: Leather (2)
Sm Shield (1)
Weapon: Spear 1
Short Sw 2-1
Skill: Pole, Sword, Shield, Running, Climb, Dwarf, Lizardman
{acrobats ? racial}
Item:
Race ? Goatmen
Name ? Graybow
St: 11
Dx: 18 (16) (19m)
IQ: 9
MA: 12 (10)
Armor: Leather (2)
Weapon: Longbow 1+2
Cutlass 2-2
Skill: Sword, Bow, Running, Missile Weapon {acrobats ? racial}
Item:
Race ? Goatmen
Name ? WhiteBow
St: 11
Dx: 18 (16) (19m)
IQ: 9
MA: 12 (10)
Armor: Leather (2)
Weapon: LongBow 1+2
Cutlass 2-2
Skill: Sword, Bow, running, Missile Weapon {acrobats ? racial}
Item:
9a) Overlords ? Dark Dwarves ? GameMasters troops
-------------------------------------------------------------------------
Race ? Dwarf
Name ? RoundShield
St: 11
Dx: 17 (11)
IQ: 10
MA: 12 (8)
Armor: Full Plate (5)
Sm Shield (1)
Weapon: Short Sw 2-1
Skill: Sword, Ax, Shield, Running, Lit, Human, Orc
Item:
Race ? Dwarf
Name ? BlindMage
St: 11
Dx: 17 (12)
IQ: 10
MA: 10 (6)
Armor: Half Plate (4)
Weapon: Cutlass 2-2
Staff 1
Skill: Sword, Lit
Spells: Dazzle
Summon Wolf
Lower Dex
Staff
Slow Movement
Item:
Race ? Dwarf
Name ? Ham?Mer
St: 14
Dx: 15 (11)*
IQ: 9
MA: 12 (8)
Armor: Half Plate (4)
Warrior (1)
Weapon: Great Hammer 2+3*
Skill: Sword, Ax, Running, Warrior, Driver
Item:
Race ? Dwarf
Name ? Horns?Up
St: 15
Dx: 14 (9)*
IQ: 9
MA: 12 (8)
Armor: Full Plate (5)
Warrior (1)
Weapon: Battle Ax 3+1
Skill: Sword, Ax, Running, Warrior, Recognize Value
Item:
Race ? Dwarf
Name ? Lance
St: 14
Dx: 15 (10)*
IQ: 9
MA: 12 (8)
Armor: Full Plate (5)
Sm Shield (1)
Warrior (1)
Weapon: Halberd 2
Skill: Sword, Pole, Shield, Running, Warrior
Item:
Race ? Dwarf
Name ? Oranj
St: 11
Dx: 16 (13) (14gem)
IQ: 10
MA: 12 (8)
Armor: Chain (3)
Weapon: Short Sw 2-1
Short Sw 2-1
Skill: Sword, Cestus/Swords, Running, Fencing
Item: Green Buckle of Dexterity = +1 Dx
Race ? Dwarf
Name ? Baz
St: 12
Dx: 16 (11)
IQ: 10
MA: 12 (8)
Armor: Half Plate (4)
Weapon: Bazooka [grenade]
Military Ax 2
Skill: Ax, Gun, Engineer, Driver, Human
Item: Bazooka [aim drifts 1 hex or each -1dex missed]
Race ? Dwarf
Name ? Loader
St: 13
Dx: 16 (11)
IQ: 9
MA: 12 (8)
Armor: Scale Half Plate (4)
Weapon:
Skill: Ax, Gun, Running, Detect/Remove traps
Item: 6 rockets
9b) Overlords ? Dark Dwarves ? GameMasters Guns
-------------------------------------------------------------------------
Race ? Dwarf
Name ? Jack
St: 10
Dx: 14 (10)
IQ: 10
MA: (strapped into vehicle)
Armor: Fitted Plate (6)
Weapon:
Skill:
Item: Mounted in Tigar Tank
Item ? Steam Tank
Name ? Tigar
St: 50
MA: 5 hex
Armor: Plate (7)
Bottles (3) [will explode for 2D6 if broken]
Weapon: Cannon [grenades] {takes 10 turns to reload}
Race ? Dwarf
Name ? Jyll
St: 11
Dx: 14 (9)
IQ: 10
MA: strapped into Anti-Dragon gun
Armor: Half Plate (4)
Weapon:
Skill:
Item:
Item ? Anti-Airborne Cannon
Name ? Dragon Shooter
St: 15
MA: (carriage is stationary, but gun can rotate)
Armor: Steel (4)
Weapon: GunPowder Cannon
(shoots AK AK grenades
OR heavy blunderbuss for 30 hexes)
{Can only spin in place 1/4 turn per 5 seconds.
{Can only eleveate up and down 45 degrees per 5 seconds.
{Barrel cannot move below 15 degrees.
The Dark Dwarves were a back up for the defenders. In case the game was so
lopsided for the attackers, I would throw some of these berzerk Dark Dwarves
to liven things up.
However, the artillary pieces were an intregal part of the game and added a
lot of spice.
Next E-mail Sailors and Civilians and a few comments
Hail Melee,
John Paul
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