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Re: RE: (TFT) Fatigue Damage?



srydzews@ix.netcom.com writes:

> 
> The durability of the idea of hit points is self-evident.
> Even 'modern' computer games such as Diablo II still use 
> them.  Are they realistic?  Of course not.  Are they 
> convenient and very "game-able"?  Yes.
> 

Hit points are a really useful means to represent the 
defensive skill of the character when they ARE IN A 
POSITION TO USE THAT SKILL.  Unfortunately, D&D kinda 
forgot that aspect of it and so we wind up with the 
"Murphy's Rules" situations of 13th level fighters 
being able to survive falls from any height, requiring 
many, many arrows to kill the character, etc.
 
Dan
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