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Re: RE: (TFT) Fatigue Damage?
Message text written by INTERNET:tft@brainiac.com
> This was an interesting statement! I'd love
> to hear this discussion?
>>>>>Really? You would? Best reserve judgement until you
>>>>>hear it.
Love to hear new ideas and I find an intelligent and interesting discussion
stimulating!
>>>>>The alternative is to use a 'non-ablative' damage system
>>>>>that evaluates the damage caused by individual wounds in
>>>>>a non-cumulative fashion. Millenium's End is an excellent
>>>>>system that doesn't use hit points.
I thought I had that game but I can't seem to dig it up. I'd love to look
at it - especially if it is "non-cumulative".
Most of those alternative systems have been 4-hit point systems. "Light
Wound, Light Wound, Light Wound, Dead" and I haven't found them very
playable.
Ultimately most of these systems tend to be Hit Points systems with a CRT
table (to look up the wound effects)! Another war-game holdover!
I'll have to keep looking around for this game!
Michael
=====
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