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Re: RE: (TFT) Fatigue Damage?



Message text written by INTERNET:tft@brainiac.com
> This was an interesting statement! I'd love 
> to hear this discussion? 
>>>>>Really?  You would?  Best reserve judgement until you
>>>>>hear it.  

Love to hear new ideas and I find an intelligent and interesting discussion
stimulating!

>>>>>The alternative is to use a 'non-ablative' damage system
>>>>>that evaluates the damage caused by individual wounds in
>>>>>a non-cumulative fashion.  Millenium's End is an excellent
>>>>>system that doesn't use hit points.  

I thought I had that game but I can't seem to dig it up. I'd love to look
at it - especially if it is "non-cumulative".

Most of those alternative systems have been 4-hit point systems. "Light
Wound, Light Wound, Light Wound, Dead" and I haven't found them very
playable. 

Ultimately most of these systems tend to be Hit Points systems with a CRT
table (to look up the wound effects)! Another war-game holdover!

I'll have to keep looking around for this game!
Michael
=====
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