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RE: (TFT) Re: Gurps as in Burps
I always thought of it as waiting for an opening. Also typical melee
warfare of swords, maces, and the like is neither kendo or fencing, as I know
you know. I myself always thought 3 seconds would have made GURPS a wee
bit more realistic if any game (and none can) be realistic when it comes to
fighting.
Yours in Cidri,
Justin
----- Original Message -----
From: Brett Slocum
To: tft@brainiac.com
Sent: 9/4/2001 11:13:21 AM
Subject: (TFT) Re: Gurps as in Burps
From: Michael Taylor MichaelTaylor1@compuserve.com
Message text written by INTERNET:tft@brainiac.com
That was always my turn off about GURPS and one of the major
reasons I
stopped playing it. Think about how many things the normal person can
do
in
"One Mississippi." In a combat turn, dodge as much as you
want, block,
parry, and ATTACK, I think not.
Yeah, I always wondered how GURPS could call itself 'realistic' and
have 1
second turns. I think maybe they got all their advice about what
was
"real" from SCA members....
Well, from my fencing days, I know that a parry and an attack take less
than
one second. Throwing in a block and a dodge is perhaps a bit much.
Also, if you watch Kendo, they can get 2-3 attacks/defenses in one second.
Jackie Chan has to slow his movements and attacks down so the camera
can follow it.
I don't think the one-second turns in GURPS are any less realistic than the
single attack in 5 seconds that TFT has. That is just way too much
time.
---
Brett Slocum -- slocum@skypoint.com -- ICQ
#13032903
Home page: http://www.skypoint.com/~slocum/
"Ah'm yer pa, Luke." -- if James Earl Ray was the voice of Darth
Vader
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