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RE: Re: Re: (TFT) d20 System Homage to TFT?
> Thats okay if you like them, but wouldn't you still agree that
> they are on opposite ends of the game design spectrum?
Well, they both have hex grids and movement points and a detailed
wargame-like turn sequence for resolving combat. They both use a
point-allocation character generation system.
Of course Champions has a million fussy character attributes and
min-maxable calculated attributes while TFT has three.
So no, they're not close, but they're not the opposite
ends of the spectrum either. I'd consider something like C&S
to be further removed from TFT in terms of general design.
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