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RE: Re: Re: (TFT) d20 System Homage to TFT?



> Thats okay if you like them, but wouldn't you still agree that 
> they are on opposite ends of the game design spectrum? 

Well, they both have hex grids and movement points and a detailed
wargame-like turn sequence for resolving combat.  They both use a 
point-allocation character generation system.   

Of course Champions has a million fussy character attributes and
min-maxable calculated attributes while TFT has three.  

So no, they're not close, but they're not the opposite
ends of the spectrum either.  I'd consider something like C&S 
to be further removed from TFT in terms of general design. 



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