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Re: (TFT) Rate of Fire (Final and BIG!)



Message text written by INTERNET:tft@brainiac.com
>
>>>>>>I think that would work out in gameplay.  This means that its 1
bullet every 
>>>>>>round (5 seconds).

That's what I'm going for. So that all the weapons I use - even if based on
real-world stats - are consistent with each other. 

The only thing I'm not sure about is how Semi-Auto/Full Auto and Selective
Fire all work with each other.  Still working on that...

>>>>>So when you are getting 4 bullets every round,
As per Superheroes in TFT: "For each additional shot beyond the first,
subtract DX as if the character were throwing an equivalent number of
shaken as per TFT. If the shots are directed at different targets, subtract
2DX per each additional target"

>>>>>How do you handle "walking the gun", where you walk the bullets from
the ground to the face as a way of targeting?

I've never heard of that but I think your talking about "Autofire" which is
as Superheroes in TFT: Each autofire burst uses five bullets, doing 5d6
when it hits and granting a +3DX to the firer; two such bursts may be fired
per round. A burst may be sprayed into three connecting hexes at 3 DX per
target; each hit does 3d6 damage.

Also I allow "Waiting for an opening",  AM  20.

I was thinking about allowing "Sweeping attacks" with automatic weapons,
but I'm starting to think that's too generous! 

Michael 
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