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Re: (TFT) Rate of Fire (Final and BIG!)
From: Michael Taylor <MichaelTaylor1@compuserve.com>
Reply-To: tft@brainiac.com
To: TFT Mailing List <tft@brainiac.com>
Subject: (TFT) Rate of Fire (Final and BIG!)
Date: Thu, 20 Sep 2001 18:01:06 -0400
Okay, had to upgrade my spreadsheet to do this, but for anyone interested
in real-world weapons I think it will be worth it.
This covers the speed of most real world weapons.
rpm means rounds-per-minute
The "b" means that this is a "burst" of 5 rounds.
rpm ROF
1 1/96
2 1/24
3 1/12
4 1/6
5 1/4 (1/3 if DX 24)
6 1/3 (1/2 if DX 18)
7 1/3 (1/2 if DX 16)
8 1/3 (1/2 if DX 15)
9 1/2 (1/1 if DX 18)
10 1/2 (1/1 if DX 15)
11 1/2 (1/1 if DX 14)
12 1/1
13 1/1 (2/1 if DX 9+)
14 1/1 (2/1 if DX 12+)
15 1/1 (2/1 if DX 13+)
16 1/1 (2/1 if DX 14+)
Michael
So what you are saying with this above table is if someone had a WWII Garand
rifle and a war manual that says it should shoot 8 shots in a clip in 20
seconds and can replace a full clip and shoot another in the rest of the
minute, that would be 16 shots per minute or 1/1. And if he has enough dex
to do the reload gracefully, he can jdouble that.
I think that would work out in gameplay. This means that its 1 bullet every
round (5 seconds).
So when you are getting 4 bullets every round,
...do you roll dex for each bullet?
...do you roll dex for the first bullet only then subtract one for each
bullet? (3D6 vs Dx, then just compute 3D6 vs DX-1, 3D6 vs DX-2, 3D6 vs
DX-3)
...do you roll dex for hitting, then roll 1D6 for each bullet after that on
a 50% chance?
How do you handle "walking the gun", where you walk the bullets from the
ground to the face as a way of targeting?
Hailmelee,
John Paul
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