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Re: (TFT) Rate of Fire (Final and BIG!)



Message text written by INTERNET:tft@brainiac.com
>
     Hahahaha.  These ROF numbers used on your chart give the exact TFT 
rates of fire, with DX bonus.  I thought this was the idea.  To make rates 
of fire shorter.  Of course it does require the extra step of
de-referncing.

     David Michael Grouchy II<

Well, after much work - here's a new system I came up with. What do you
think?


ROF             Rate of Fire (from worst to best)                         
Example         
---------------------------------------------------------------------------
---------------------------------------------------------------------
R1/96           Fires every 8 minutes (96 turns)                          
Heavy Ballista  
R1/24           Fires every 2 minutes (24 turns)                          
Ballista                
R1/12           Fires every 12th turn (one minute)                     
Musket, Arquebus        
R1/6            Fires every 6 turns                                    
Light Arbalest          
R< (24)         Fires every 4th turn, or every 3rd turn if adjDX 21+      
Ogre-Sized Heavy Ballista
R< (15)         Fires every 4th turn, or every 3rd turn if adjDX 15+      
Rifled Musket
R1/3 (18)               Fires every 3rd turn, or every other turn if adjDX
18+             Shotgun (double)        
R1/3 (16)               Fires every 3rd turn, or every other turn if adjDX
16+             Heavy Crossbow
R1/3 (15)               Fires every 3rd turn, or every other turn if adjDX
15+             Derringer (double barrel)       
R= (18)         Fires every other turn, or every turn if adjDX 18+        
Shotgun (single)        
R= (15)         Fires every other turn, or every turn if adjDX 15+        
Derringer (single barrel)       
R= (14)         Fires every other turn, or every turn if adjDX 14 +       
Rifle (single shot), Bazooka    
R1              Fires every turn                                       
Most Ranged Weapons     
R1 (24)         2 shots/turn if adjDX 24+                              
Composite Long Bow
R1 (21)         2 shots/turn if adjDX 21                               
Composite Bow   
R1 (19)         2 shots/turn if adjDX 19+                              
Long Bow                
R1 (18)         2 shots/turn if adjDX 18                               
Long Bow                
R1 (17)         2 shots/turn if adjDX 17                               
Hunting Bow (rs)
R1 (16)         2 shots/turn if adjDX 16                               
Horse Bow               
R1 (15)         2 shots/turn if adjDX 15                               
Small Bow
R1 (14)         2 shots/turn if adjDX 14                               
Rifle (repeating)       
R1 (13)         2 shots/turn if adjDX 13                               
Small Bow               
R1 (12)         2 shots/turn if adjDX 12                               
Semiautomatic weapons   
R1 (9)          2 shots per turn if adjDX 9+                           
Training Bow, .30/06 Rifle
R2              Fires 2 shots per turn                                 
Modern .30-06 Rifle     
R2 (14)         Fires two times per turn, if adjDX 14 + fires 3 times/turn 
Western Revolver        
R3              Fires three shots per turn                             
Future Pistol/Revolver  
R5              Fires five times per turn                               .38
Pistol, Military Rifle  
R7              Fires seven times per turn                             
G.P. Machinegun

Michael 
=====
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