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Re: (TFT) Rate of Fire (Final and BIG!)
Message text written by INTERNET:tft@brainiac.com
>
Hahahaha. These ROF numbers used on your chart give the exact TFT
rates of fire, with DX bonus. I thought this was the idea. To make rates
of fire shorter. Of course it does require the extra step of
de-referncing.
David Michael Grouchy II<
Well, after much work - here's a new system I came up with. What do you
think?
ROF Rate of Fire (from worst to best)
Example
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R1/96 Fires every 8 minutes (96 turns)
Heavy Ballista
R1/24 Fires every 2 minutes (24 turns)
Ballista
R1/12 Fires every 12th turn (one minute)
Musket, Arquebus
R1/6 Fires every 6 turns
Light Arbalest
R< (24) Fires every 4th turn, or every 3rd turn if adjDX 21+
Ogre-Sized Heavy Ballista
R< (15) Fires every 4th turn, or every 3rd turn if adjDX 15+
Rifled Musket
R1/3 (18) Fires every 3rd turn, or every other turn if adjDX
18+ Shotgun (double)
R1/3 (16) Fires every 3rd turn, or every other turn if adjDX
16+ Heavy Crossbow
R1/3 (15) Fires every 3rd turn, or every other turn if adjDX
15+ Derringer (double barrel)
R= (18) Fires every other turn, or every turn if adjDX 18+
Shotgun (single)
R= (15) Fires every other turn, or every turn if adjDX 15+
Derringer (single barrel)
R= (14) Fires every other turn, or every turn if adjDX 14 +
Rifle (single shot), Bazooka
R1 Fires every turn
Most Ranged Weapons
R1 (24) 2 shots/turn if adjDX 24+
Composite Long Bow
R1 (21) 2 shots/turn if adjDX 21
Composite Bow
R1 (19) 2 shots/turn if adjDX 19+
Long Bow
R1 (18) 2 shots/turn if adjDX 18
Long Bow
R1 (17) 2 shots/turn if adjDX 17
Hunting Bow (rs)
R1 (16) 2 shots/turn if adjDX 16
Horse Bow
R1 (15) 2 shots/turn if adjDX 15
Small Bow
R1 (14) 2 shots/turn if adjDX 14
Rifle (repeating)
R1 (13) 2 shots/turn if adjDX 13
Small Bow
R1 (12) 2 shots/turn if adjDX 12
Semiautomatic weapons
R1 (9) 2 shots per turn if adjDX 9+
Training Bow, .30/06 Rifle
R2 Fires 2 shots per turn
Modern .30-06 Rifle
R2 (14) Fires two times per turn, if adjDX 14 + fires 3 times/turn
Western Revolver
R3 Fires three shots per turn
Future Pistol/Revolver
R5 Fires five times per turn .38
Pistol, Military Rifle
R7 Fires seven times per turn
G.P. Machinegun
Michael
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