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(TFT) SOLO II
Book keeping
On the last adventure the character Lubik should have gotten a lot of
experience. From two hundred eighty four points to a maximum of eight
hundred sixty six (284 - 866) points. For Lubik this comes out to a
possible two to five character points. Characters cash in their experience
for character points. If Lubik got the maximum of thirty seven character
points then he will have one hundred sixteen EP left. See the chart below.
Up to 36 attribute total. 125 EP each.
37-40 attribute total. 250 EP each.
41-45 attribute total. 1,000 EP each.
46-50 attribute total. 3,000 EP each.
51-55 attribute total. 5,000 EP each.
Solo Adventure 1 was designed so the character would die if they didnt
put two extra points into DX. The minimum experience possible gives two
character points. Additional character points should have been spent to
learn the Theologian talent. This is required for Solo Adventure 2.
Hopefully the adventure went better than just two character points. Ideally
he got five. Below is the Ideal character sheet. You may have put the
points into different stats. If your sheet looks different dont worry.
The only real important things are DX , and Theologian talent. Also, all
the explosive gems will have decayed to nothing, and the spare upper class
clothing is being worn. The original suit got blood stained and ruined.
Lubik Human / male / warrior
ST: 11 Spear* +3 DX, 1D+1
DX: 12(15)
IQ: 13 Pole weapons(2), Literacy(1), Priest(2), Swimming(1),
MA: 12 Boating(1), Running(2), Monster followers I(2),
Theologian(2), Charisma(1)
Study: Detect lies, business sense
Holy symbol
The Book of Father Thias
With The Book of Father Thias and theologian talent, Lubik will be
able to grant new methods of experience gain to parishioners. He is not
qualified to be high priest yet. He needs charisma, detect lies, and
business sense first. Hopefully by the end of Solo Adventure II he will
have these abilities. Solo Adventure III requires Lubik to be THE high
priest of New Orleans.
As can be seen on the experience table at the top of this page, to get
five more character points is going to require about two thousand seven
hundred and fifty experience (2,750). This means about three times the
experience of the first adventure. That implies a lot more fighting.
As the adventures progress they will be rigged to grant about five character
points for each. This means the fighting will get more and more intense.
David Michael Grouchy II
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