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(TFT) RE: Skill, knowledge, tricks and talents --> Wimpy talents



Hi all,
	David's post below suggests an
entire different way of looking at
talents.  Wimpy talents like Mimic
really don't belong in his system and
talents like cestus, don't deserve to
be a full memory point.

	In fact, the fighting talents
give you very specific skills, while
the thief / mechanician / physicker
give you character classes.

	This suggests that their should
be a 3 point talent "Fighter" that
means that you are someone of the
fighter class.

	The huge number of fighting
talents strongly reflects on TFT board
game roots.


	Is anyone interested in making
a list of talents that are "class talents"
only (get rid of all the wimpy ones and
leave only those that give you a character
type.


	I think that this is a huge step
forward in simplifying TFT.


	Rick

Skill, knowledge, tricks and talents.

     GURPS defines a skill point as a thousand hours of study.  There is a
saying that after four of five years of university study a person is ready
to learn their job.  Not that one knows how to be an engineer or lawyer, but
that they now have the vocabulary and training necessary to learn the job.
The background and overview required.  This comes as a surprise to many
graduates.
     They think that they have already learned the job.  After five years of
study, they think, they should be talented already.  This usually isnt the
case.  Real talent only comes with experience.
     My favorite example is the long bowmen of England.  They were required
by royal edict to practice regularly.  This took up a lot of their time.  I
heard that at one point golf was made illegal, as it was cutting into the
time spent practicing the bow.
     A person can only do so many things regularly during each week of their
life.  In TFT this is represented by how the IQ points are spent on talents.
  An eight IQ person with running spends a quarter of their free time
jogging.  A person with a higher IQ is able to use their week more
efficiently.  This is about practicing and honing talents in perpetuity.  A
heroic level of ability.
     Look at the Mathematician talent for example.  It includes algebra,
geometry, some Trig, accounting, astrology, even astronomy.  In the modern
world astronomy itself is considered a major field of study.  Including many
areas of specialization.  All the others are considered fields unto
themselves.  Accounting, geometry, astrology.  But In TFT, a character gets
a talent for all of them with only 2 IQ points.
     Consider ship building.  This is a talent for such.  There are
countless types of ships, means of construction, yards to build them in,
crews to do the work, teams that need to be managed, designs to be made,
even lumber mills that need to be constructed so the raw material can be
manufactured.  Again, huge areas of knowledge, ability and skill.

     I consider the TFT talents in the context of the time the game was
written.  Compared to the modern games; sure, it seems stingy with
abilities.  But I dont think it meant to give just plain ability or
knowledge to the characters.  I get the impression that each individual
talent was meant to compete with what AD&D called an entire character class.
  In AD&D a thief was a characters entire being.  Sure there were
multi-classed characters, but the rules for them were strange.  In TFT each
character was multi-classed in the AD&D sense.
     A character could be a fighter, a thief, a preist, have a spell, and
know monk like Unarmed combat skills.   It was brilliant for its time, and
it gave unprecedented power and choice to the players.  I find the modern
games have diluted the abilities.  They are almost like little decals one
pastes on to a model of a tank or jet.  There is also a risk in this
proliferation of skills an knowledges.
     Once it gets to the point that there is a specific skill for any known
ability, it sets the precedent that a character cant do something new
unless they get the required skill.  In my view of TFT talents, and new
trick or skill can usually be served by an existing talent.  Consider the
sample character sheet for Fox Moulder that was posted to the list a while
back.  It had stuff like detective, and land-vehicle driver.  Now I dont
want to offend anyone so let me say, I like the character as posted.  But
for the sake of this argument I would have described Moulder with only these
four talents.  Guns, Literacy, Detect Lies, and Scholar.  In fact, I find
that the majority of what Moulder does, knows, and the entire FBI is about
can be handled under a Talent for Scholar.
     Probably not a popular perspective.  But, there it is.  My two cents.

     David Michael Grouchy II
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