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RE: (TFT) Crippling Hits --> Bleeding rules.
No these are the only bleeding rules I use
anymore.
Rick
-----Original Message-----
From: tft-owner@brainiac.com [mailto:tft-owner@brainiac.com]On Behalf Of
Michael Taylor
Sent: Thursday, December 06, 2001 3:23 PM
To: INTERNET:tft@brainiac.com
Subject: RE: (TFT) Crippling Hits --> Bleeding rules.
Message text written by INTERNET:tft@brainiac.com
>Hi all,
While I'm thinking about crippling hits, I
thought I would pass on an optional rule.
When rolling to find the location of the
crippling hit, if a 7 is rolled or a 12 or higher
is rolled the wound is a 'bleeder'. (Thus head
wounds are usually bleeders but some bleeders are
not head wounds.)
With a bleeder a serious artery is cut and
the wounded figure will take 1 point of damage
per 6 turns (30 seconds) until healing occurs or
the wounded figure takes them self out of combat
to keep pressure on the wound.
A minor change that allows realistic bleeding
sometimes.
Rick<
Dont you also have *other* bleeding rules for normal hits?
Have you posted these other bleeding rules?
Michael
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