From: "David Michael Grouchy II" ___ ___ ___ ___ > / \___/ \___/ \___/ H.\___/ > \___/ \___/ \___/ O2\___/. \ > / \___/ O1\___/ B \___/ \_._/ > \___/ \___/ \___/ \___/. \ > / \___/ \___/ \___/ . \___/ > \___/ \___/ \___/ .\___/ \ > / \___/ \___/ \_._/ \___/ > \___/ \___/ W \___/ . \___/ \ > / \___/ \___/ \___/ \___/ > > Halberd moves around and gets Orc number two in a side > hex. The wizard stay's put. Now movement is over and > actions start. > The broadsword has the highest DX, but Halberd has a > pole arm in a charge attack so he automatically goes first. > Being in a side hex his DX 11 becomes DX 13. He hits and > does too much damage. Orc number two is dead.
From: Brett Slocum <bslocum@ancept.com> Does anyone else find the idea of a charge attack where the charger practically turns around to be ridiculous? A charge attack is more damaging because of the momentum gained by running, and turning like this bleeds speed. We have a house rule that a charge attack must be in a nearly straight line: no facing changes, but side slips are OK. Thoughts?
Brett,Thanks. I was hoping I had loaded the question with every contraversial thing I could think of. The halberdiers move contains both the "circle around to a side hex", and the "non-linear charge attack".
David Michael Grouchy II _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com ===== Post to the entire list by writing to tft@brainiac.com. Unsubscribe by mailing to majordomo@brainiac.com with the message body "unsubscribe tft"