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Re: (TFT) RE: General Test of MELEE knowledge



From: "David Michael Grouchy II"
___     ___     ___     ___
> /   \___/   \___/   \___/ H.\___/
> \___/   \___/   \___/ O2\___/.  \
> /   \___/ O1\___/ B \___/   \_._/
> \___/   \___/   \___/   \___/.  \
> /   \___/   \___/   \___/ . \___/
> \___/   \___/   \___/  .\___/   \
> /   \___/   \___/   \_._/   \___/
> \___/   \___/ W \___/ . \___/   \
> /   \___/   \___/   \___/   \___/
>
>      Halberd moves around and gets Orc number two in a side
> hex.  The wizard stay's put.  Now movement is over and
> actions start.
>      The broadsword has the highest DX, but Halberd has a
> pole arm in a charge attack so he automatically goes first.
> Being in a side hex his DX 11 becomes DX 13.  He hits and
> does too much damage.  Orc number two is dead.


From: Brett Slocum <bslocum@ancept.com>

Does anyone else find the idea of a charge attack where the charger
practically turns around to be ridiculous? A charge attack is
more damaging because of the momentum gained by running, and turning
like this bleeds speed.

We have a house rule that a charge attack must be in a nearly
straight line: no facing changes, but side slips are OK.

Thoughts?

Brett,
Thanks. I was hoping I had loaded the question with every contraversial thing I could think of. The halberdiers move contains both the "circle around to a side hex", and the "non-linear charge attack".

  David Michael Grouchy II


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