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Re: (TFT) Weapon Multiplier --> Repost



From: "David Michael Grouchy II"

Close. This enters the realm of theory so it may not be relevant or germain. I find the TFT combat system can work
great as a squad level system.  You can "flank" a unit, you
can "fix" the enemy positon by engaging it, missile weapons
get to shoot before they get engaged, etcetera. On the squad level if two units go into HTH they break
formation and intermingle.
At that point I go to individual Melee. The scale of the conflict has been broken and becomes smaller. In the same
sence I have always viewed individuals who engage in HTH to
be breaking the scale into an even smaller one.  They become
entangled in a wresting match.  Consider this rule.  Any
missile weapon fired into HTH will strike either figure at
50/50.
  The same is true of a squad of archers shooting at
two squads of combatants that have intermingled.  Remember
the scene from Braveheart.  "But sire we'll hit our own
men."  "Yes.  But we'll hit theirs as well."

From: "John Paul Bakshoian" <hailmelee@hotmail.com>

  It would seem then, that there are 2 styles of Hand-to-Hand.
The stand up, clawing, punching, smacking type and then the
fall down roll around, strangling, eye-gouging.  In the stand
up HTH, would you consider that the fighters have to do the
Engage in HTH Option?  Or are they just so close to each other
that any weapon bigger than a knife can't be wielded and just
becomes an object in the fist?

John,
I hate to do this, but, could you rephrase the question. I don't quite understand what you're asking. Uhhh to help illustrate. What do you mean by "2 styles of Hand-to-hand." I understand the second example you give (the roll around, strangle, gouging), but what is "stand up HTH"?

  David Michael Grouchy II



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