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Re: Re: (TFT) Have we done this one yet?
> What's the goal? If it's to have a hidden weapon, you
> might prefer as GM to allow a hideaway sheath to count
> as 'already hidden' with regard to satisfying the letter
> of the Conceal spell. [snip]
Okay, I'll buy that in regard to concealed weapons. But
really main goal was to allow someone to throw a weapon
at another figure and get it back. It seems to me that
someone with a +5 mace (or whatever) would be very reluctant
to throw it for fear of not being able to get it back.
(Which is not a problem, but it seems like a limit that
someone would want to circumvent. It may be more useful
as an enchantment on the weapon than a known spell.) It
would also be handy if you were disarmed or dropped your
weapon in combat.
Is it worth an IQ slot to learn such a thing? I don't
know, maybe not. The thrown spell DX penalty also makes
it somewhat tough, although a teleport-like ST cost
would also be kind of steep. Perhaps, as an extension
of your suggestions, the ST cost is 1/2 ST per MH if
the item is a long-time posession of yours, otherwise
1 ST per MH of distance. (For 'stranger' objects that
have been "deliberately, carefully handled by the caster
within IQ minutes previous to casting the fetch spell"
as you put it.)
I'm still not too fond of the limit:
> no other spell may have been
> cast since handling the object.
Instead of my 'no other object may have been picked
up' limit. This makes it altogether too easy for
a thief to walk into a store, pay for an item with
a gold coin or two (both of which are well known
personal items of the thief), walk outside, and
summon the coins back. Merchants would have to
take such elaborate precautions (like magical
cashboxes of anti-fetch or policies such as 'all
customers have to hang out in the store for 20
minutes after buying something') that day-to-day
commerce would get pretty strange.
It could be that if someone else picks up the
object that the previous holder can no longer
Fetch it back, but then that would somewhat
limit it's usefulness for the original intent--
recovering weapons in combat.
Maybe this is the limit: no one else may have
picked up the item, unless only a single combat
round has passed. So if you throw something
you can always get it back as long as you Fetch
it immediately.
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