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Re: Re: (TFT) Have we done this one yet?



> What's the goal?  If it's to have a hidden weapon, you 
> might prefer as GM to allow a hideaway sheath to count 
> as 'already hidden' with regard to satisfying the letter
>  of the Conceal spell. [snip]

Okay, I'll buy that in regard to concealed weapons.  But
really main goal was to allow someone to throw a weapon
at another figure and get it back.  It seems to me that
someone with a +5 mace (or whatever) would be very reluctant
to throw it for fear of not being able to get it back.
(Which is not a problem, but it seems like a limit that 
someone would want to circumvent.  It may be more useful
as an enchantment on the weapon than a known spell.)  It 
would also be handy if you were disarmed or dropped your 
weapon in combat.

Is it worth an IQ slot to learn such a thing?  I don't
know, maybe not.  The thrown spell DX penalty also makes 
it somewhat tough, although a teleport-like ST cost
would also be kind of steep.  Perhaps, as an extension 
of your suggestions, the ST cost is 1/2 ST per MH if 
the item is a long-time posession of yours, otherwise 
1 ST per MH of distance.  (For 'stranger' objects that 
have been "deliberately, carefully handled by the caster 
within IQ minutes previous to casting the fetch spell"
as you put it.)

I'm still not too fond of the limit:

> no other spell may have been 
> cast since handling the object.  

Instead of my 'no other object may have been picked
up' limit.  This makes it altogether too easy for 
a thief to walk into a store, pay for an item with
a gold coin or two (both of which are well known 
personal items of the thief), walk outside, and 
summon the coins back.  Merchants would have to 
take such elaborate precautions (like magical
cashboxes of anti-fetch or policies such as 'all 
customers have to hang out in the store for 20 
minutes after buying something') that day-to-day 
commerce would get pretty strange.

It could be that if someone else picks up the 
object that the previous holder can no longer
Fetch it back, but then that would somewhat
limit it's usefulness for the original intent--
recovering weapons in combat.

Maybe this is the limit: no one else may have
picked up the item, unless only a single combat
round has passed.   So if you throw something
you can always get it back as long as you Fetch
it immediately.
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