[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

RE: RE: (TFT) ...and a monster suggestion. --> Displacer Beasts



Original Message:
From: Prophesor prophesor@yahoo.com
>It pains me to disagree with two such great lights as Rick and
>David, but...
>
>The new guy is right on with Image. [snip reasoning]

I also think Image is the way to go with this.

(I also agree that this is quite a nifty beast.)

As far as Rick's question about other characteristics tactically interesting monsters could have, well let's see...

Mixed groups are always more interesting than homogenous ones.  This is old advice, but I still see adventures where all the orcs have the same ol' broadsword and shield.  At the very least hand out some polearms.  Whether to involve the more 'exotic' weapons is a matter of taste, but if you routinely allow the players to learn them, why not their opposition?

Creatures that alter the terrain around them can be interesting.  I've used a giant (3 hex long) slug whose copius slime converts all the hexes surrounding it to Slippery Floor hexes.  This makes it difficult to fight except with two-hex weapons and ranged attacks, and facilitates the slugs getting into HtH combat.  

Creatures that are somehow immune to each others' attacks have a significant advantage--they can launch missiles into melee without fear and strike into HtH piles in much the same way.  Undead who have 'life-draining' attacks fall into this category, as do skeletons armed with piercing weapons(or at least bows), creatures who rely mainly on poison (and are in turn immune to that poison), or anything that isn't vulnerable to edged/blunt/unenchanted weapons that itself strikes with such weapons. 

Creatures Glamoured to look like other, similar-sized creatures can really baffle players, especially creatures vulnerable to certain attacks Glamoured to look like things that are immune to them.

Creatures that are accompanied by clouds of insects, or that whip up clouds of dust and gravel around themselves, can lower the effective DX of their opponents.  For players that try to get by with a moderate DX, even a small penalty can be a problem.

Just a few ideas.

Stan




















--------------------------------------------------------------------
mail2web - Check your email from the web at
http://mail2web.com/ .
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"