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(TFT) I knew this guy
I knew this guy. Robert Miles, had just shut me out of my own temple
with an evil take over. So I had my character go to the next town. I went
out to the road and set off north.
Robert rolls some dice. 'You encounter a giant owl. He likes you and
decides to join you. The first day is over. You make camp.'
I'm thinking this is very cool. A giant owl eh. I spend some time
feeding him, talking and getting to know him.
The next day I set out north again with my new friend. Robert rolls
some dice. 'You have an accident.' He rolls some more dice. 'You trip and
fall on you're weapon.' He rolls some more dice. 'You take six points of
damage and die.'
'Uhhh, Robert. I have a staff. How do I fall on a staff and kill
myself.'
'You impale yourself on it.'
'Uh, the staff is about as tall as I am. How can I impale myself on
it?'
'You just do.'
'O.k. Can the owl help. Maybe go get someone to heal me or something.
He seems pretty smart.'
'The owl flys away. You're dead.'
I learned a lot about being a GM from Robert. Granted, I learned
mostly what NOT to do. But I wound up with a lot of happy players. I would
give them animal followers who would always run for help if needed.
I would always let the characters start any social events and never
inflict them myself. If a temple was going to be overthrown the players
would have been involved in starting it. And I never used random events of
any kind. Instead I devolped an approach of thinking about the consequences
of character action and letting them face those. If they pushed the world
it would react. They could really feel the ripples of their actions in the
campaign. It isn't abitrary or random.
They loved it.
David Michael Grouchy II
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