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Re: (TFT) seeking improved component list for potions/items.
To: tft@brainiac.com
Subject: (TFT) Economics of Monsters
From: "David Michael Grouchy II" <david_michael_grouchy_ii@hotmail.com>
Date: Thu, 06 Jan 2000 01:13:20 CST
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All this talk about the ecologies of monsters has stimulated
my interest. I would really like to see a copy of the Chivalry &
Sorcery article "Monsters are people too." I was suprised to notice
how many creatures have evironmental and/or behavioral coments in
their description. The categories I found in ITL, are listed here
with a few notes. The only contribution I can make at this time
is about the economics of monster.
Humanoid Races: Hired off the Job table, or gathered with New
Followers
Inteligent Monsters: IQ 6-24, May be wizards, gathered with
Monster Followers
Magical Creatures: Earth, air, fire, water, apep, zombie, skeleton
Riding Animals: "Going price" (STx10 + DXsqr + MAx3)x1 for IQ5,
x5 for IQ6, or x10 for IQ7
Beasts: Dragonet egg $1,500, May be trained
Trained Animals: "Going price"+ $100, per week training by animal
handler
Giant Insects: And other crawlies, note snakes appear here
Water Creatures: I imagine some of these are trainable
Nusance Creatures: Two types, either weak or clumbsy
The first point of interest is that the only category that
is actualy called monsters is also the only category that is smart
enough to enchant magic items. I wonder if there is any connection.
Of course all the humanoid races can own and operate a wizard's lab.
The second point of interest is that only humanoid races hold
jobs. As tempting as it may be, no one hires a Demon, or a Troll,
as a police recruit, or a Dragon as an apprentist. It could almost
be said that by definition a monster is an inteligent creature that
can't hold a job.
The third and final point of interest are the beings that show
up as material components. A suprising number of items require
dragons dung. This became such a dificult component to get that one
player (Shawn Doucet) started druging sheep with reptile poison and leaving
the flock on dragon island. This way he could collect dung
unmolested. Listed here are the potions that require dragon dung.
This is an impressive list. It also gives dragons a huge advantage
as enchanters, chemist, and alchemist. They provide their own most
important ingrediant.
Gun powder
Universal solvent
Pyrotic ability
Youth (needs 4 dragon hearts)
By extension the following items need the poitions listed above.
Shock sheild
Fireball
Amulet vs. Disease
Hammertouch
Cleansing
Flaming weapon
Fireball rod
Iron flesh (needs 1/20th 14 hex dragon skin)
The second most comonly used ingredient is the Garygoyle
gallblader. Poor gargoyles. No wonder they are suspicious of
strangers intentions.
Increase St
Flight
Fireproofing
the other creatures used as components are...
Ambush twigs
Giant wasps
Living poisonous snake
Living red slime
Octopus eye
Heart of bloodtrees
Teeth from Uncle teeth (a reptialan water creature)
Brain of wolf
Bear heart
Ambush leaves
Giant hair
Fresh human brain
Prootwadle hair
Fresh human eyes
Sabertooth tusk
Bats
Brain of any large feline beast
More or less complete hymenopteran
elves toenails
Centaur hoves
Hawk eyes
Fresh basilisk brain & eyes
Pickled dragonet
Live silver slime
Snakes' backbone
Well rotted zombie eye
In conclusion, out of all the creatures that provide
ingredients, almost none are Inteligent Monsters. The obvious
exception being dragons. The rest of them can be chemist,
alchemist and enchanters with impunity.
Here is the list of Inteligent Monsters.
Dragons
Demons
Sasquatch
Wyverns
Wraith ?
Troll
Octopus
Vampire
Werewolf
Ghouls
Shadow wights
Hydra
Basilisk
Ghost, wights, & revenants ?
Mnoren
Gods & demi-gods
David Michael Grouchy II
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