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Re: (TFT) seeking improved component list for potions/items.
POTIONS
acute hearing brain of one large feline $40
berserker 6 dired berserker mushrooms $10 each
contact poison 6 doses weapon poison
corrosive poison 9 giant wasps $10 each
dark vision 30 bats $10 each
DX- all hair average giant has $80
DX+ 5kg ambush leaves $80
fear Sabbertooth tusk $20
fireproofing gargoyle gall bladder $50
fish poison 5 teeth from uncle teeth $5 each
flight 5 bats $10 each
gunpowder 20g dragon dung $40
healing
insect poison octopus eye $30
invisibility 2 fresh human eyes $100
IQ- 3kg prootwaddles hair $50
IQ+ fresh human brain $100
mamal poison liver of orc $30
plant poison hearts of 3 bloodtrees $30 each
pyrotic 100g dragon dung $200
reptile poison brain of stone beetle $20
revival 4 dose universal antidote
20 dose ST+
1 dose IQ+
simple poison 1kg ambush twigs $20
sleep
slime poison 1/10th living red slime $10
smell boster wolf brain $40
speed movement 2 centaur hooves $100 each
ST-
ST+ 2 gargolye gall bladders $50 each
telekenisis 5kg elves toenails $33 per kg
telepathy hymenopteran $150
treasure smelling 7g jewel dust $140
water breathing 3 octopus eyes $50
weapon poison living poisonous snake $50
universal antidote 5 simple poison
universal solvent 50g dragon dung $100
20g jewel dust $400
youth 4 dragon hearts $2000 each
MAGIC ITEMS
Staff start with rod, wand, or quarterstaff, etc.
Magic Fist spell
Blur
Slow Movement
Drop Weapon
Detect Magic 2 doses IQ+ poition($500): $13 ci
Light
Weakness ST 4 doses ST- potion ($100), $13 ci
Clumsiness DX 5 doses DX- potion ($80), $13 ci
Confusion IQ 2 doses IQ- potion ($200), $13 ci
Avert 1 dose Fear potion ($150), $40 ci
Detect Life 1 dose Smell heighten ($200)
1 dose Acute Hearing ($250)
Darkness, radius
Dark Vision 1 dose Dark Vision potion ($500), $15 ci
Detect Enemies 2 doses Smell Heighten potion ($200)
2 doses Acute Hearing ($250)
1 dose Telepathy ($1500), $25 ci
Lock seal
Knock key
Trip
Speed Movement 1 dose Speed Movement potion ($1000), $20 ci
Dazzle Gem 1 $20 gem
Shock Shield 1 dose Gun Powder ($100)
Shadow 1 dose Sleep potion ($150), $80 ci
Far Vision 2 fresh hawk's eyes ($20), $5 ci
Sleep 2 doses Sleep potion ($150), $30 ci
reverse Missiles
Rope 6 doses DX- potion ($80)
Destroy Illusion
Silent Movement
Persuasiveness 1 dose Telepathy potion ($1500)
Freeze Fresh Basilisk brain & eyes ($150)
Fireball spell 1 dose Pyrotic potion ($500)
Invisibility 1 dose Invisibility potion ($1500)
Mage Sight
Magic Rainstorm
Eyes-Behind 1 dose Acute Hearing potion ($250)
one pickled dragonet ($100), $115 ci
Flight 1 dose Flight potion ($1200), $35 ci
Stone Flesh
Slippery Floor
Mobile Slippery Floor
Sticky Floor
Mobile Sticky Floor
Curse 1 dose ST- potion ($100)
1 dose DX- potion ($80)
1 dose IQ- potion ($200)
Fireproofing 2 doses Fireproofing potion ($250)
Telekenesis 1 dose Telekenisis potion ($500), $40 ci
Lightning spell 1 silver slime, live ($150)
Dispel illusions
Spell Shield
Telepathy 2 doses Telepathy ($1500)
1 dose IQ+ potion ($600)
Glamor
Fresh Air 1 dose Water Breathing ptotion ($500), $15 ci
Gem: Wolf, 6 turn Must start with a $40 gem
Gem: Wolf, 12 turn Must start with a $40 gem
Gem: Myrmidon, 6 turn Must start with a $40 gem
Gem: Myrmidon, 12 turn Must start with a $40 gem
Gem: Bear, 6 turn Must start with a $80 gem
Gem: Bear, 12 turn Must start with a $80 gem
Gem: Gargoyle, 6 turn Must start with a $80 gem
Gem: Gargoyle, 12 turn Must start with a $80 gem
Gem: Giant, 6 turn Must start with a $285 gem
Gem: Giant, 12 turn Must start with a $285 gem
Gem: 4-Hex dragon, 6 turn Must start with a $285 gem
Gem: 4-Hex dragon, 12 turn Must start with a $285 gem
Gem: 7-Hex dragon, 6 turn Must start with a $600 gem
Gem: 7-Hex dragon, 12 turn Must start with a $600 gem
Quiver of Replenishment quiver
Replenish with silver arrow quiver
must start with silver arrow
Replenish, silver, DX+1 quiver
silver arrow
1 dose DX+ potion ($600)
Amulet: vs. Drunkenness 1 bottle good wine ($30)
Amulet: vs. Drowning 1 dose DX+ potion ($600)
Water Breathing ($500)
Amulet: vs. creature 2 doses Fear potion ($150)
Amulet: vs. one elemental 2 doses Fear potion ($150)
Amulet: vs. all elementals 3 doses Fear potion ($150), $30 ci
Amulet: vs. Disease 3 doses Healing potion ($150)
1 dose Simple Poison ($120)
1 dose Plant Poison ($200)
1 dose Insect Poison ($150)
1 dose Pyrotic potion ($500)
1-Hex Pentagram
Maintain Illusion hex
Maintain Image hex
Ring of Control ring
2-hex Magic Carpet 1 dose Flight potion ($1200)
must start with a $500 carpet
4-hex Magic Carpet 1 dose Flight potion ($1200)
must start with a $1000 carpet
7-hex Magic Carpet 1 dose Flight potion ($1200)
must start with a $2000 carpet
Serpent Torc must start with silver beads ($55)
must start with a snake's backbone
Restring Broken Torc must start with a snake's backbone
Limiting Spell Immune to doubling rule
Expunge Spell Immune to doubling rule
Staff of Power Immunity to drop weapon
Immunity to break weapon
Iron Flesh 1/20 of the hide of a 14-hex dragon ($1600)
Teleport
Giant Rope 12 doses DX- potion ($80)
Astral Projection 1 dose Flight potion ($1200)
2 doses Telekinesis potion ($500)
Hammertouch 1 dose Gunpowder ($100)
Unnoticeability 1 dose Telepathy ($1500), $40 ci
Long-Distance Telepathy 2 doses Telepathy ($1500)
Insubstantiality 1 dose Invisibility ($1500)
1 dose Flight ($1200)
1 dose Telekenisis ($500)
Cleansing 1 dose Universal Antidote
1 dose Pyrotic
1 dose Simple, & Plant poison
1 dose Insect poison
2 doses Healing
Spellsniffer 1 dose IQ+ potion ($600), $420 ci
Little Death 8 doses Sleep potion ($150)
Geas 1 dose Fear potion ($150)
Shapeshifting
Wizard's Wrath spell
Long-Distance Teleport
W.O.C.
Crystal Ball must start with a $250 crystal sphere
Flamming Weapon 1 dose Fireproofing ($250)
2 doses Pyrotic ($500), $20 ci
Flamming Missile Weapon 2 doses Fireproofing ($250)
4 doses Pyrotic ($500), $40 ci
Wards Each of the five wards must be made
from a $125 gem or carving.
ST battery 1pt 2 doses Healing ($150), $80 ci
must start with a gem worth at least $1000
ST battery 5pt 12 doses Healing ($150), $80 ci
Must start with a gem worth at least $1000
Charm (+1) 1 dose ST+ potion
1 dose DX+ potion
1 dose IQ+ potion
Charm (+2) 1 dose ST+ potion
1 dose DX+ potion
1 dose IQ+ potion
1 dose Telekinesis
Increase ST+
Increase DX+
Increase IQ+
Magic Fist rod(1D-2)
Fireball rod(1D-1) 2 doses Pyrotic potion ($500)
Lightning-bolt rod(1D) 1 live silver slime ($150)
Wizard's Wrath rod(1D+1)
Unicorn Horn 1 dose Universal Antidote, $20 ci.
drinking vessle
Gate Key 1 dose Telpathy potion ($1500)
must start with $100 silver key
Gate Lock 1 dose Telekinesis potion ($500)
Must start with $100 silver key
Bound Small Demon Requires one large ($1000+) gem or statue.
Wizard must have IQ: 24+
Amulet of Skepticism 1 well-rotted zombie's eye ($30), $25 ci.
Hand of Glory $35 ci.
must start with hand ($1000)
Lense of Translation must start with lense ($200)
Adding 1 language to lens
Zombie Ring
Proxy 1 dose Telepathy ($1500)
Weapon/Armor +
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