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Re: (TFT) seeking improved component list for potions/items.



POTIONS

acute hearing             brain of one large feline $40
berserker                 6 dired berserker mushrooms $10 each
contact poison            6 doses weapon poison
corrosive poison          9 giant wasps $10 each
dark vision               30 bats $10 each
DX-                       all hair average giant has $80
DX+                       5kg ambush leaves $80
fear                      Sabbertooth tusk $20
fireproofing              gargoyle gall bladder $50
fish poison               5 teeth from uncle teeth $5 each
flight                    5 bats $10 each
gunpowder                 20g dragon dung $40
healing
insect poison             octopus eye $30
invisibility              2 fresh human eyes $100
IQ-                       3kg prootwaddles hair $50
IQ+                       fresh human brain $100
mamal poison              liver of orc $30
plant poison              hearts of 3 bloodtrees $30 each
pyrotic                   100g dragon dung $200
reptile poison            brain of stone beetle $20
revival                   4 dose universal antidote
                         20 dose ST+
                         1 dose IQ+
simple poison             1kg ambush twigs $20
sleep
slime poison              1/10th living red slime $10
smell boster              wolf brain $40
speed movement            2 centaur hooves $100 each
ST-
ST+                       2 gargolye gall bladders $50 each
telekenisis               5kg elves toenails $33 per kg
telepathy                 hymenopteran $150
treasure smelling         7g jewel dust $140
water breathing           3 octopus eyes $50
weapon poison             living poisonous snake $50
universal antidote        5 simple poison
universal solvent         50g dragon dung $100
                         20g jewel dust $400
youth                     4 dragon hearts $2000 each


MAGIC ITEMS

Staff                     start with rod, wand, or quarterstaff, etc.
Magic Fist spell
Blur
Slow Movement
Drop Weapon
Detect Magic              2 doses IQ+ poition($500): $13 ci
Light
Weakness ST               4 doses ST- potion ($100), $13 ci
Clumsiness DX             5 doses DX- potion ($80), $13 ci
Confusion IQ              2 doses IQ- potion ($200), $13 ci
Avert                     1 dose Fear potion ($150), $40 ci
Detect Life               1 dose Smell heighten ($200)
                         1 dose Acute Hearing ($250)
Darkness, radius
Dark Vision               1 dose Dark Vision potion ($500), $15 ci
Detect Enemies            2 doses Smell Heighten potion ($200)
                         2 doses Acute Hearing ($250)
                         1 dose Telepathy ($1500), $25 ci
Lock                      seal
Knock                     key
Trip
Speed Movement            1 dose Speed Movement potion ($1000), $20 ci
Dazzle Gem                1 $20 gem
Shock Shield              1 dose Gun Powder ($100)
Shadow                    1 dose Sleep potion ($150), $80 ci
Far Vision                2 fresh hawk's eyes ($20), $5 ci
Sleep                     2 doses Sleep potion ($150), $30 ci
reverse Missiles
Rope                      6 doses DX- potion ($80)
Destroy Illusion
Silent Movement
Persuasiveness            1 dose Telepathy potion ($1500)
Freeze                    Fresh Basilisk brain & eyes ($150)
Fireball spell            1 dose Pyrotic potion ($500)
Invisibility              1 dose Invisibility potion ($1500)
Mage Sight
Magic Rainstorm
Eyes-Behind               1 dose Acute Hearing potion ($250)
                         one pickled dragonet ($100), $115 ci
Flight                    1 dose Flight potion ($1200), $35 ci
Stone Flesh
Slippery Floor
Mobile Slippery Floor
Sticky Floor
Mobile Sticky Floor
Curse                     1 dose ST- potion ($100)
                         1 dose DX- potion ($80)
                         1 dose IQ- potion ($200)
Fireproofing              2 doses Fireproofing potion ($250)
Telekenesis               1 dose Telekenisis potion ($500), $40 ci
Lightning spell           1 silver slime, live ($150)
Dispel illusions
Spell Shield
Telepathy                 2 doses Telepathy ($1500)
                         1 dose IQ+ potion ($600)
Glamor
Fresh Air                 1 dose Water Breathing ptotion ($500), $15 ci
Gem: Wolf, 6 turn         Must start with a $40 gem
Gem: Wolf, 12 turn        Must start with a $40 gem
Gem: Myrmidon, 6 turn     Must start with a $40 gem
Gem: Myrmidon, 12 turn    Must start with a $40 gem
Gem: Bear, 6 turn         Must start with a $80 gem
Gem: Bear, 12 turn        Must start with a $80 gem
Gem: Gargoyle, 6 turn     Must start with a $80 gem
Gem: Gargoyle, 12 turn    Must start with a $80 gem
Gem: Giant, 6 turn        Must start with a $285 gem
Gem: Giant, 12 turn       Must start with a $285 gem
Gem: 4-Hex dragon, 6 turn    Must start with a $285 gem
Gem: 4-Hex dragon, 12 turn   Must start with a $285 gem
Gem: 7-Hex dragon, 6 turn    Must start with a $600 gem
Gem: 7-Hex dragon, 12 turn   Must start with a $600 gem
Quiver of Replenishment      quiver
Replenish with silver arrow  quiver
                            must start with silver arrow
Replenish, silver, DX+1      quiver
                            silver arrow
                            1 dose DX+ potion ($600)
Amulet: vs. Drunkenness      1 bottle good wine ($30)
Amulet: vs. Drowning         1 dose DX+ potion ($600)
                            Water Breathing ($500)
Amulet: vs. creature         2 doses Fear potion ($150)
Amulet: vs. one elemental    2 doses Fear potion ($150)
Amulet: vs. all elementals   3 doses Fear potion ($150), $30 ci
Amulet: vs. Disease          3 doses Healing potion ($150)
                            1 dose Simple Poison ($120)
                            1 dose Plant Poison ($200)
                            1 dose Insect Poison ($150)
                            1 dose Pyrotic potion ($500)
1-Hex Pentagram
Maintain Illusion hex
Maintain Image hex
Ring of Control              ring
2-hex Magic Carpet           1 dose Flight potion ($1200)
                            must start with a $500 carpet
4-hex Magic Carpet           1 dose Flight potion ($1200)
                            must start with a $1000 carpet
7-hex Magic Carpet           1 dose Flight potion ($1200)
                            must start with a $2000 carpet
Serpent Torc                 must start with silver beads ($55)
                            must start with a snake's backbone
Restring Broken Torc         must start with a snake's backbone
Limiting Spell               Immune to doubling rule
Expunge Spell                Immune to doubling rule
Staff of Power               Immunity to drop weapon
                            Immunity to break weapon
Iron Flesh                1/20 of the hide of a 14-hex dragon ($1600)
Teleport
Giant Rope                12 doses DX- potion ($80)
Astral Projection         1 dose Flight potion ($1200)
                         2 doses Telekinesis potion ($500)
Hammertouch               1 dose Gunpowder ($100)
Unnoticeability           1 dose Telepathy ($1500), $40 ci
Long-Distance Telepathy   2 doses Telepathy ($1500)
Insubstantiality          1 dose Invisibility ($1500)
                         1 dose Flight ($1200)
                         1 dose Telekenisis ($500)
Cleansing                 1 dose Universal Antidote
                         1 dose Pyrotic
                         1 dose Simple, & Plant poison
                         1 dose Insect poison
                         2 doses Healing
Spellsniffer              1 dose IQ+ potion ($600), $420 ci
Little Death              8 doses Sleep potion ($150)
Geas                      1 dose Fear potion ($150)
Shapeshifting
Wizard's Wrath spell
Long-Distance Teleport
W.O.C.
Crystal Ball              must start with a $250 crystal sphere
Flamming Weapon           1 dose Fireproofing ($250)
                         2 doses Pyrotic ($500), $20 ci
Flamming Missile Weapon   2 doses Fireproofing ($250)
                         4 doses Pyrotic ($500), $40 ci
Wards                     Each of the five wards must be made
                         from a $125 gem or carving.
ST battery 1pt            2 doses Healing ($150), $80 ci
                         must start with a gem worth at least $1000
ST battery 5pt            12 doses Healing ($150), $80 ci
                         Must start with a gem worth at least $1000
Charm (+1)                1 dose ST+ potion
                         1 dose DX+ potion
                         1 dose IQ+ potion
Charm (+2)                1 dose ST+ potion
                         1 dose DX+ potion
                         1 dose IQ+ potion
                         1 dose Telekinesis
Increase ST+
Increase DX+
Increase IQ+
Magic Fist rod(1D-2)
Fireball rod(1D-1)        2 doses Pyrotic potion ($500)
Lightning-bolt rod(1D)    1 live silver slime ($150)
Wizard's Wrath rod(1D+1)
Unicorn Horn              1 dose Universal Antidote, $20 ci.
                         drinking vessle
Gate Key                  1 dose Telpathy potion ($1500)
                         must start with $100 silver key
Gate Lock                 1 dose Telekinesis potion ($500)
                         Must start with $100 silver key
Bound Small Demon         Requires one large ($1000+) gem or statue.
                         Wizard must have IQ: 24+
Amulet of Skepticism      1 well-rotted zombie's eye ($30), $25 ci.
Hand of Glory             $35 ci.
                         must start with hand ($1000)
Lense of Translation      must start with lense ($200)
Adding 1 language to lens
Zombie Ring
Proxy                     1 dose Telepathy ($1500)
Weapon/Armor +





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