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RE: (TFT) Minimum ST for armor?



Why would it "complicate mechanics" to say that shields reduce an
opponents chance to score a hit?

To me it sounds as simple as saying:

"Figures who attempt to strike an opponent who carries a shield suffer a
penalty to their attack roll based on the size of the shield:

Small Shield: -1
Large Shield: -2
Tower Shield: -3

"

Not too complex... but is it really right?

-m@

> A number of us have fiddled with defensive systems over the years and
I
> agree that shields should primarily adjust your chance of being hit,
> though
> I think that they absorb damage as well. But such systems complicate
TFT's
> mechanics.
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