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RE: (TFT) Minor Attributes



> -----Original Message-----
> From: tft-owner@brainiac.com [mailto:tft-owner@brainiac.com]On Behalf Of
> Ty Beard

> MINOR ATTRIBUTES
>
> Minor attributes include Eyesight, Appearance, Hearing, Willpower and
> anything else that the GM believes is (a) important and (b) not correlated
> too well to existing attributes. The GM should consider the
> emphasis of his
> campaign and determine the minor attributes accordingly. Try to limit
> yourself to 3 or so minor attributes.
>
> Some suggestions (gawd, please don't use them all!):
>
> Eyesight
> Appearance
> Hearing
> Willpower
> Piety

<snipped Self-Control; it's redundant>

> Charisma
> Manual Dexterity
> Education
> Social Status
> Mechanical Aptitude
added: Elegance

Here are some examples of how I might use these attibutes:

In a thief oriented campaign, I might use Eyesight, Hearing and Manual
Dexterity.

In a typical dungeon-crawling campaign, Eyesight, Willpower (come to think
of it, this makes Self-Control redundant) and Piety (especially if gods were
actove).

In a TFT Traveller campaign, Social Status, Education come to mind as
possibilites. In a Three Musketeers campaign, Elegance, Appearance and
Social Status perhaps.

--Ty
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