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Re: (TFT) Gates?



In a message dated 3/31/2003 8:58:57 AM Central Standard Time, 
mtapley@swri.edu writes:

> Emphasis added. The first sentence might be construed to imply that passing
> *inanimate objects* through will eventually break a gate. The second
> sentence definitely applies only to *beings* passing through.
> 
> It makes a big difference to the dwarves - I mean, if my plumbing goes AWOL
> every 216 flushes (and needs a high-IQ wizard plumber with a 50-point ST
> battery to arrive within 1 minute each time it goes) I'm sticking with
> port-a-potties.

Personally, I eliminated the malfunction roll for Gates in my house rules. As 
I mentioned recently in the discussion of my Control Weather spell, Gates are 
one of a handful of places that I've decided need GM Whim. 

The stability of a Gate (and the cost of a Long Distance Teleport) depends on 
how 'friendly' or 'unfriendly' the two locations are toward each other. (Not 
how friendly the people at each location are - how 'friendly' the *physical 
locations themselves* are.) This translates into "how amused or annoyed the 
GM is by the Gate." 

Sometimes a Gate between two points in Etan will be rock-steady, good for 
centuries or even millennia. Other times, a Gate will collasp within minutes 
of creation. It... depends. And wizards in Etan are well aware of how flaky 
Gate spells can be, so they aren't taken by surprise if their new Gate fails. 


-- 
Erol K. Bayburt
ErolB1@aol.com
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