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(TFT) I have a reputation as a killer GM
I have a reputation as a killer GM. But I use it as a form of
conditioning. I get everyone focusing on the same thing at the same time,
so when it comes to their turn they realize everyone is actually listening
to them. I find people fascinating and nothing compares to hearing someone
shape the world, and then pass it along to the next player. But to get
there one usually has to walk in the fire and play nothing but new
characters till they catch on to the idea of Melee as a group combat game.
One where positioning and maneuvering of the squad is critical, but in my
sessions no table talk is allowed. So each player has to be able to figure
out the right move for the whole squad, so they dont block off another
characters move.
I use a GM stat called Projected Death Ratio or PDR. One to One assumes
two squads of five. So a PDR of 1:3 is one PC death per 3 NPC deaths, and
3:1 is three dead PCs before one Monster. I use the latter. As one player
put it Oh, I get it. There are MORE of them, and they are BETTER than you
are. In other words I open by attacking a party of six with eighteen
hobgoblins.
The hobgoblins have daggers, but engage in HTH. Once everyone is down,
the standing hobgoblins grab the best dressed character and haul him off for
ransom. They dont use their daggers but instead punch with the other hand.
This way no one is killed and I can clean the party out of tons of their
coinage. But it's only this nice if they run their squad tactics correctly.
Having to buy back a party member is the best possible outcome. If anyone
breaks off on their own, the spare Hobgoblins will identify him as a threat
and stab him to death.
But thats just one obscure tactic I use. My preferred method of the PDR
is 5:4. Five PCs vs. four Monsters. The PCs have to be able to survive a
round of hits. Well tuned squads can usually take this in two turns flat.
But I have seen hardened squads take 5:18 in one turn. How is that
possible? Two 7-hex dragons, and two young 2-hex ones. Of course I have
found that ST weights the ratios better, so an octopi and a giant are
counted as 2, and 2.5 respectively.
In conclusion I present the method used when my players finally figured
out how to dig in and roll over my campaign. The hardened squad.
Dwarf wall Dwarf Wall
Armor 8 armor 8
Polearm Polearm Polearm
Wizard Archer
By positioning themselves right they can usually inflict at least three
attacks vs. the two hexes in front of the dwarves. This is the Projected
Attack Ratio or PAR. Which reads the other way, in this case 3:2. This
formation can also reach 5:2, five attacks vs. reciving a possible two,
which is a great way to win every round vs. tons of waves. The players have
really gotten pumped up when they realized they could take all fifty of the
charging hobgoblins because they received them through a narrow spot. After
a while the hobgoblins start failing their DX rolls trying to attack while
stepping over so many of their felow hoard memebers.
David Michael Grouchy II
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