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RE: (TFT) ... elegant --> Survey --> Questioning DMG2.
Written by David Michael Grouchy II
>>- What are the top 3 things that TFT does right.
>
> Cumulative spells: 7-hex fire includes, 3-hex, 1-hex, torch lighting,
>cigar lighting, beard lighting.
>
> ...
>- What are the top 3 things that TFT OVER SIMPLIFIES.
>
> Character sheets. The game is genius at fitting on an index card. And
>still providing a full range of differentiation.
>
> Enchanted weapon descriptions. A flaming great sword with mage sight.
>Or, an invisible mage sight cloak of DX+5. These summations speak volumes
to
>me as I consider the cumulative ingredients that went into making them.
>
> The passage of time. It's true. I saw them. Three players once worked
>sixteen consecutive years. They kept dying. But they were actually having
>fun. Till they started getting old. But son of a gun if they didn't do
>quite well on their quests, starting out with so many points and all.
>
Hi David,
I am a bit confused. It sounds like the
above things are advantages. Unless you don't
like Flaming Swords with Mage Sight. What
exactly do you mean here?
>
>>- What are the top 3 things that TFT does in a TOO COMPLICATED WAY.
>>
>
> Allowing player input. TFT is excellent in giving players countless
ways
>to express their characters. So many that I don't think they can be
>exhausted in their various combinations.
>
> Putting responsibilities on the GM. ITL is full of tons of sound advice
>and direction for the GM. Including layered interaction with the
>characters, through Active Talents like Alertness, and secret GM rolls on
>behalf of the characters. Much better than Guy Gax's meandering authority.
>
> multiple characters for each player in one huge melee. TFT rules this
>area. No other system can handle so many complications so quickly.
>
>
> David Michael Grouchy II
Are you making the point that you are happy
with all aspect of TFT?
Rick
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