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Re: (TFT) A Thought on the St Cost to Renew Spells
Here are a some ways that come to mind. I've written four different
example rules for the same idea. Each is prefaced with the approach.
as an extension of an existing spell.
if the character knows aid they may take over maintenance of a spell cast
on them. Even if they don't know the spell themselves. It still requires
an entire action and DX roll to cast Aid.
as an expansion of the thrown spell category.
if the subject of a thrown spell is willing, they may spend the fatigue
strength to maintain it. But they may never take control of the spell if
the wizard who casts it continues to pay the fatigue. The fatigue is spent
during the renew spells phase and requires no DX roll.
as a side effect of a specific wizard's spell casting
anyone who has control person cast on them and eventually resists it, can
now maintain any benificial thrown spell cast on them by the same wizard.
arcane knowledge
introduce any of the above variations as a lost, forgoten, then legendary
book.
but introduce the book as just one specific thrown spell.
Like ''maintainable iron flesh'', or ''maintainable spell sheild'', or
''maintainable blur''.
This book can be used to learn the spell like any other
talent. Or if the wizard already has a version of the spell in question
they can learn it in a day.
David Michael Grouchy II
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