rsmith wrote:
My questions is how would you summarize thehealing spells in your campaign?
There aren't any. True, in the past I have fooled around with such spells but such things have fallen by the wayside. I rather like the no free lunch/quick healing arrangement. I guess this is the one 'controversial' point of the game where I toe the Jackson line. I can see why a GM might want to allow it, but it's just not for me.
(Also, while I'm not usually Mr. Encumberance Maniac I definitely take an interest in someone's gear arrangement if they want to have 3 gallons of healing potion on tap.)
The most I'd probably allow in my game would be something that doubled a person's natural healing rate.
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