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In a message dated 9/3/2003 8:26:20 PM Central Daylight Time,
> You are WAY more generous with natural healing than I am. I thought I
> being nice letting them heal 1 pt per day of rest (no work or adventuring)
> the care of an appropriately equipt physicker. I do seem to recall the ST
> dwarf needing ALOT of rest, but if you want a "wall of dwarf" in front of
> combat, you have to support him while he rests up. For beginning
> week or 2 is usually enough.
Yes. I made a deliberate decision to be extremely generous with natural
healing (at least for characters who aren't injured below St 0). I want natural
healing to be competetive with magical healing, so that characters won't seek to
make magical healing the default form.
Part of the rationalization is that, above St 0, injuries are all minor
flesh-wound sorts of things. Another part is that the world of Etan is inherently
magical, so that even "natural" healing is actually magical at a low level.
It may also be a matter of scale: My game simply doesn't produce St 25
dwarves. Characters of 50+ points are of legendary scale - the Robin Hoods and
Conans of the world, and except for giants, PC St scores don't get above 20 at
most. The lower base St scores mean that I can afford to be more generous with
healing (and the St costs of spells).
Erol K. Bayburt
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