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Re: (TFT)HealingspellsinTFT.-Revivalandextrastrengthheal

In a message dated 9/3/2003 8:26:20 PM Central Daylight Time, 
johnnyboytmm@juno.com writes:

> Erol,
>     You are WAY more generous with natural healing than I am.  I thought I 
> being nice letting them heal 1 pt per day of rest (no work or adventuring) 
> the care of an appropriately equipt physicker.  I do seem to recall the ST 
> dwarf needing ALOT of rest, but if you want a "wall of dwarf" in front of 
you in
> combat, you have to support him while he rests up.  For beginning 
characters a
> week or 2 is usually enough.

Yes. I made a deliberate decision to be extremely generous with natural 
healing (at least for characters who aren't injured below St 0). I want natural 
healing to be competetive with magical healing, so that characters won't seek to 
make magical healing the default form. 

Part of the rationalization is that, above St 0, injuries are all minor 
flesh-wound sorts of things. Another part is that the world of Etan is inherently 
magical, so that even "natural" healing is actually magical at a low level. 

It may also be a matter of scale: My game simply doesn't produce St 25 
dwarves. Characters of 50+ points are of legendary scale - the Robin Hoods and 
Conans of the world, and except for giants, PC St scores don't get above 20 at 
most. The lower base St scores mean that I can afford to be more generous with 
healing (and the St costs of spells). 

Erol K. Bayburt
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