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Re: (TFT) Why not GURPS? --> Because it sucks! (No, seriously...)

In a message dated 9/12/2003 9:08:47 AM Central Daylight Time, 
tbeard@tyler.net writes:

> Same here. When the first bar fight in my game took 2 hours to resolve, I
> knew there was a problem. Basically, it's way too easy to get parry/block
> rolls that will succeed most of the time (the optional rule that says your
> parry roll must succeed by as much as the to hit roll succeeded helps a 
> but then introduces another fiddly thing to worry about). Using that system
> "as is" resulted in endless fights.

IME, the fights only seem endless because it takes 2 hours to play out 30 
seconds of game time, due to the 1 second turns. To get to where fights last a 
long time due to parries & blocks succeeding most of the time, the characters 
either have to be *very* skilled, or else have to have lots of PD - ie heavy 

In the second case, why would characters wear full armor in a bar? And as for 
the first case, I think that fights between very highly skilled characters 
*ought* to last a long time. It's a matter of personal taste, but I like it when 
characters can rely on high parry rolls to almost never be hit, and when 
duels between two such characters are long drawn-out affairs (Like the duel 
between Inigo Montoya and the Man In Black in the Princess Bride. Or the lightsabre 
duels in the Star Wars movies.)

IMO its a strike against GURPS that it handles this sort of thing poorly, but 
"almost impossible to hit, even by a highly skilled attacker" isn't in itself 
a flaw. 

Erol K. Bayburt
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