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Re: (TFT) Healing spells in TFT.
Do you consider it a bug or a feature if "walking wounded" characters with
half-healed wounds are low on "hit points" and thus vulnerable to sudden
from further injuries that are relatively minor?
I see your point (I think.) But I think the player who suggested even
slower healing rates was shooting for the increased vulnerablility version.
He wanted more down time, and characters to take much longer before they
were ready to fight again.
David Michael Grouchy II
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