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Re: (TFT) Shield rush in Melee



From: "Charles Gadda" <cgadda@earthlink.net>

Point three: there is an existing rule that sort of covers this on p. 18 of
AM under "Forcing Retreat" (top right column) which states to the effect
that if you put hits on a foe and are not hit yourself you can force your
enemy to retreat.

So sheild rushing, successfully with a spiked sheild, and doing any damage to the target will not only force them back, but they have to save vs. fall.

   David Michael Grouchy II

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