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Re: (TFT) Shield rush in Melee



>     So sheild rushing, successfully with a spiked sheild, and doing any
> damage to the target will not only force them back, but they have to save
> vs. fall.
>
>     David Michael Grouchy II
>
Well, provided you do not take any hits from somewhere (need not be your
victim, either)

Curious, historically very few shields were spiked. Even those used as
weapons (I'm thinking the Viking/Saxon shields, here, with their prominent
iron umbos) often lacked them. I wonder why? Only thing I can think of is a
fear of getting your shield stuck in your victim.
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