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Re: RE: (TFT) Magic Item Economics]
At 02:34 AM 12/3/03 -0600, David Michael Grouchy II wrote:
...
The mark up on these things is outrageous. Making about 40k for a meer
five weeks work is just too apealing. The only component that is risky
is the flight potions required, as these are made from gargoyle gall
bladders.
And on that note, I give gargoyles a -2 reaction roll to anyone on a
flying carpet.
...
This and many of the other ingredients bring up some interesting and
amusing issues which can tie into the campaign situation. How many
gargoyles are there in the campaign area, what is their ecology,
reproduction rate, and social organization like, who are their allies and
enemies, and what techniques and equipment are needed to bring back a
useable gallbladder. Will any gargoyle, do, or do they have to be a certain
age, gender, tribe, diet, season, etc? Also, is there some application for
flight potions which competes with the use in making flying carpets? Some
sort of high-powered athletic spectacle, perhaps? There are tons of
interesting dynamics to play with and create interesting situations,
rumors, and (mis)adventures out of. In fact, I believe there is something
along these lines in one of the adventures, either Land Beyond the
Mountains, and/or maybe Tollenkar's Lair.
Supply, demand, and usefulness are also factors, as came immediately to
mind when I read the suggestion that Magic Fist items were underpriced.
Magic Fist items? I don't remember any Magic Fist items in my long
campaigns, or if there were, I think they might've been for joke value. Not
that one wouldn't have some use, but how many wizards would take the time
to make them?
Magic items were somewhat rare and expensive in my campaign, I think in
line with the guidelines in AW. Or at least, you could rarely find more
than a couple of items available in a large guild hall, and they were
unlikely to be just what a player wanted. Considerations I had in mind
included:
1) Wizard characters often had more interesting (to them) things to do than
make toys and tools for others for cash, unless the price included a very
nice margin.
2) Ready-made items would be worth more than the book cost, because they
are available without risk, or months of waiting around. I think this is
covered in AW.
3) Since items are generally very useful, there was high demand for them,
and there were plenty of groups, guilds, and individuals, who would buy
items quickly after they hit the market.
There were a fair number of magic carpets in existence in my campaign,
though they tended to be mainly owned by wizards, wizards guilds, and
government/royal/military messengers, couriers, and scouts.
One of the main PC's in my campaign got a magic carpet at one point, and it
turned out to be a lot of fun, and sometimes a challenge for the GM (me).
One classic moment was when this PC encountered a couple of
carefully-designed characters I'd made, and a discussion ensued - they
might be interested in travelling together... but wait... "You've got
horses?!?" No way to load those on a carpet! So long... and he proceeded to
fly out to sea, my NPCs probably never to be encountered again... but
always to be remembered. The PC also did something that seemed rather
brilliant and creative - set up in a city offering magic carpet rides over
the town for a fee!
Ah, TFT!
PvK
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