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Re: RE: (TFT) Magic Item Economics]



At 02:34 AM 12/3/03 -0600, David Michael Grouchy II wrote:
...
The mark up on these things is outrageous. Making about 40k for a meer five weeks work is just too apealing. The only component that is risky is the flight potions required, as these are made from gargoyle gall bladders. And on that note, I give gargoyles a -2 reaction roll to anyone on a flying carpet.
...

This and many of the other ingredients bring up some interesting and amusing issues which can tie into the campaign situation. How many gargoyles are there in the campaign area, what is their ecology, reproduction rate, and social organization like, who are their allies and enemies, and what techniques and equipment are needed to bring back a useable gallbladder. Will any gargoyle, do, or do they have to be a certain age, gender, tribe, diet, season, etc? Also, is there some application for flight potions which competes with the use in making flying carpets? Some sort of high-powered athletic spectacle, perhaps? There are tons of interesting dynamics to play with and create interesting situations, rumors, and (mis)adventures out of. In fact, I believe there is something along these lines in one of the adventures, either Land Beyond the Mountains, and/or maybe Tollenkar's Lair.

Supply, demand, and usefulness are also factors, as came immediately to mind when I read the suggestion that Magic Fist items were underpriced. Magic Fist items? I don't remember any Magic Fist items in my long campaigns, or if there were, I think they might've been for joke value. Not that one wouldn't have some use, but how many wizards would take the time to make them?

Magic items were somewhat rare and expensive in my campaign, I think in line with the guidelines in AW. Or at least, you could rarely find more than a couple of items available in a large guild hall, and they were unlikely to be just what a player wanted. Considerations I had in mind included:

1) Wizard characters often had more interesting (to them) things to do than make toys and tools for others for cash, unless the price included a very nice margin.

2) Ready-made items would be worth more than the book cost, because they are available without risk, or months of waiting around. I think this is covered in AW.

3) Since items are generally very useful, there was high demand for them, and there were plenty of groups, guilds, and individuals, who would buy items quickly after they hit the market.

There were a fair number of magic carpets in existence in my campaign, though they tended to be mainly owned by wizards, wizards guilds, and government/royal/military messengers, couriers, and scouts.

One of the main PC's in my campaign got a magic carpet at one point, and it turned out to be a lot of fun, and sometimes a challenge for the GM (me). One classic moment was when this PC encountered a couple of carefully-designed characters I'd made, and a discussion ensued - they might be interested in travelling together... but wait... "You've got horses?!?" No way to load those on a carpet! So long... and he proceeded to fly out to sea, my NPCs probably never to be encountered again... but always to be remembered. The PC also did something that seemed rather brilliant and creative - set up in a city offering magic carpet rides over the town for a fee!

Ah, TFT!

PvK
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