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Re: (TFT) Re: The Gate Escape
> You can tell, I've thought about this too. It's a nice plan, but it
> has drawbacks as an emergency out. Probably better to use in a
> planned campaign - grind down through the dungeon for a few hours,
> then when you find a good spot, fortify it and gate home to rest.
> Spend a couple days, then gate back to where you were and go on.
> You'd never have to "camp out" in a dungeon. It'd be better than
> having a Winnebago. But it'd take 100 ST/day to set up the gates, so
> you'll need a lot of apprentices.
Oh, great. Save points in a dungeon...
Neil Gilmore
raito@raito.com
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