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Re: (TFT) Long-lived Pentagrams?
At 09:07 AM 2/25/04 -0600, Mark Tapley wrote:
All,
more pentagram questions.
AW p. 32 (Permanent Pentagram), says "...Record the IQ of the
wizard that drew the pentagram, and make a 3/IQ roll against it the first
time each new being attacks the pentagram. A failed roll destroys the
pentagram, but a successful one means that that being can NEVER break
that pentagram...."
Yuck. I want to use pentagrams to protect parts of castles,
but...10/216 of the time (automatic misses), an IQ-8 wizard can break
them, just by popping off a 1-D Magic Fist or an Image of a fly, even if
the drawing wizard is IQ 18 (which he'd have to be anyway, for Lesser M.I.C.).
Yes, this seems to me a case of the straight 3-die roll breaking down at
high levels. Even with non-permanent pentagrams, it requires IQ 15, so all
of the IQ rolls for pentagrams can generally ignore the IQ, since 16-18
will fail anyway. The instruction to record the IQ of a wizard for purposes
of a 3/IQ roll, for a spell which requires IQ 15+, is silly if a 16-18 is
an automatic failure! No?
A house rule might be that any auto-failure which is equal or below the
actual attribute being tested, gets to re-roll with one die added (maybe
add two dice if the first roll was a natural 18 on 3d6). So roll 3 dice -
on a 16-18, roll 4/IQ - on an auto-failure that's below the actual IQ, roll
5/IQ, etc. Of course, I'm just making it up. But when faced with a rule
which seems to express an intent which is made meaningless by the
mechanics, it looks like a good place to adjust the rule.
This rule fits the apparent intent, and drops the odds to 10/216 of
requiring a 4/IQ roll for the wizard.
You can also use concentric pentagrams to multiply the number of mages the
attackers need.
Can the drawing wizard use a Charm or Charm +2 item? That could
drop the odds to 4/216 or 1/216, respectively. If so, does the drawing
wizard have to keep wearing that charm, or does the fact that he was
wearing it *when he drew the pentagram* effectively imbue the pentagram
with the roll bonus? I tend toward the latter, explanation being that the
wizard was more likely to have drawn the pentagram "perfectly" because of
the charm.
I would tend toward the latter too. The pentagram is rolling, rather than
the caster.
Still not very good odds, though. Sigh. This is one case where
I'd really like to waive automatic misses.
Can a Permanent Pentagram also be a Curse, operating against any
magical creature *in contact* with it? A 3-point Curse could shift the
roll out of the "automatic fail" range, so nothing could break it by just
walking in. That, together with self-powered Reverse Missiles, takes care
of most of the possibilities.
Even if so, wouldn't you need to multiply the cost of the curse by the size
of the pentagram?
Alternately, a new type of Permanent Pentagram spell, where a
failed roll means that the pentagram is ineffective against that
particular creature, but remains in effect for all other creatures. I
suppose this would be more expensive. (Sigh.) Suggestions for cost?
At least double cost. I wouldn't do this though - I'd just make the roll
harder somehow, either as above, or perhaps better, as an opposed roll
where the challenger's own IQ is taken into account as well as the
caster's, and if it's not sufficiently high, the auto-fail chances don't
come into play.
PvK
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