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(TFT) Long-lived Pentagrams?
All,
more pentagram questions.
AW p. 32 (Permanent Pentagram), says "...Record the IQ of the
wizard that drew the pentagram, and make a 3/IQ roll against it the
first time each new being attacks the pentagram. A failed roll
destroys the pentagram, but a successful one means that that being
can NEVER break that pentagram...."
Yuck. I want to use pentagrams to protect parts of castles,
but...10/216 of the time (automatic misses), an IQ-8 wizard can break
them, just by popping off a 1-D Magic Fist or an Image of a fly, even
if the drawing wizard is IQ 18 (which he'd have to be anyway, for
Lesser M.I.C.).
Can the drawing wizard use a Charm or Charm +2 item? That
could drop the odds to 4/216 or 1/216, respectively. If so, does the
drawing wizard have to keep wearing that charm, or does the fact that
he was wearing it *when he drew the pentagram* effectively imbue the
pentagram with the roll bonus? I tend toward the latter, explanation
being that the wizard was more likely to have drawn the pentagram
"perfectly" because of the charm.
Still not very good odds, though. Sigh. This is one case
where I'd really like to waive automatic misses.
Can a Permanent Pentagram also be a Curse, operating against
any magical creature *in contact* with it? A 3-point Curse could
shift the roll out of the "automatic fail" range, so nothing could
break it by just walking in. That, together with self-powered Reverse
Missiles, takes care of most of the possibilities.
Alternately, a new type of Permanent Pentagram spell, where a
failed roll means that the pentagram is ineffective against that
particular creature, but remains in effect for all other creatures. I
suppose this would be more expensive. (Sigh.) Suggestions for cost?
--
- Mark
210-522-6025, page 888-733-0967
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