I was reminded of this discussion at my last gaming session when the party
broke 2 weapons. The first one was an ordinary quality weapon, and its
breaking added to the color of the combat (IMO). As I've said, I am OK
with this level of breakage, most weapons (like life) are cheap in TFT.
But the second weapon that broke was a "black Iron" sword of dwarvish make
that the party got as a reward for a service to the dwarves. In TFT terms
it is made of better metal and gets a +1 damage. When the 18 got rolled,
we followed the rules in tft and roled one more die with a 50/50 chance of
breakage, and the sword broke. For a cool weapon to break like that did
seem somewhat anti-climactic.
So I am thinking of adjusting the SECOND roll for breaking a weapon, and
was inspired by Erol's roll 3 dice again example below.
Rather than rolling 1 more die with different chances of breaking for
different categories of masterly crafted swords, I thought I'd use more
dice and only 6's that matter. And leave the 50/50 to regular "better
crafted" swords that offer no combat bonus but are just a little sturdier.
For the better metal + damage swords, I think an additional die requiring
a 6 would do the trick.
So for the +1 sword last session after the 18, an additional die roll of a
6 would result in a break.
For a +2 version, roll 2 more dice requiring a 12.
For a stunningly well made weapon of +1 dx and +2 dam, roll 3dice with an
18 meaning breakage.
Similarly a well made blade that gets the +1 dex would be an extra die and
break on a six.
That way, regular (Disposable to Erol)weapons break 1 in 216
+1 weapons are 1 in 1,300
+2 are better than 1 in 7,500
And with 3 total pluses better than 1 in 45,000 - truly masterful
craftsmenship in the TFT setting.
The weapons will break less frequently, but the break-check roll will come
up often enough that the benefit of a better sword is obvious, and it
sort-of fits in with the dice conventions in the game.
As for my players, the sword that broke is broken, they can take it as a
RP challenge to address with the dwarvish king if they want to. But I
think I'll float the variant second break roll rule next session to see
how they react.
In the mean time, how do you guys react?
John
------------ Thus spaketh Erol K. Bayburt ---------------
Or consider mining tools. How many hours do those last? If the rule is
changed from "break on a roll of 18" to "break only on an 18 confirmed by
another 18" - i.e. 1/216th the "official" breakage rate -
[snip]
Weapon breakage is something that has to be deduced via indirect methods,
and I'm sure we could argue over whether the accurate rate is one in
ten-thousand, one in one-hundred thousand, or one in one million (or even
higher). But a little though ought to make it clear that one in 216 is way
too low, except for "disposable" weapons.
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