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Re: (TFT) A Problem of Time and Distance in Melee/TFT
In a message dated 5/6/2004 1:21:10 PM Central Daylight Time,
> Lastly on page 72 of ITL it lists a horse doing 50km a day on a road.
>It also says "a horse cannot travel at or near its full MA for more than a
>couple of hours without exhaustion." So I use 1/2 MA for the horse
>traveling cross-country. Using some slap dash math I get the following.
> 50,000m / 1.5m hex = 33333.333
A bit of nitpicking here: I believe the combat hexes are 1.333 meters the
"long" way (corner to corner) which makes them 1.155 meters from side to side.
This results in 1 MA = 1 meter per turn when going "against the grain"
or 1 MA = 1.155 meters per turn when going "with the grain" of the hex sheet.
(If you shrink the hexes the way I did to 1 meter side-to-side for easier
mapping, then they're 1.155 meters corner-to-corner, and 1 MA is 1 meter per turn
"with the grain" or 0.866 meters per turn "against the grain" of the hex
Either way, you can approximate 1 hex = 1 meter for long distance travel (or
for long distance shooting: AM p25 - "Example: Preston the Prodigious (ST 20)
could fire an arrow 500 hexes (or 500 meters, which is about the same
Erol K. Bayburt
Evil Genius for a Better Tomorrow
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