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Re: (TFT) A Problem of Time and Distance in Melee/TFT

In a message dated 5/6/2004 1:21:10 PM Central Daylight Time, 
david_michael_grouchy_ii@hotmail.com writes:

>     Lastly on page 72 of ITL it lists a horse doing 50km a day on a road.  
>It also says "a horse cannot travel at or near its full MA for more than a 
>couple of hours without exhaustion."  So I use 1/2 MA for the horse 
>traveling cross-country.  Using some slap dash math I get the following.
>     50,000m / 1.5m hex = 33333.333

A bit of nitpicking here: I believe the combat hexes are 1.333 meters the 
"long" way (corner to corner) which makes them 1.155 meters from side to side. 

This results in 1 MA = 1 meter per turn when going "against the grain" 
or 1 MA = 1.155 meters per turn when going "with the grain" of the hex sheet.

(If you shrink the hexes the way I did to 1 meter side-to-side for easier 
mapping, then they're 1.155 meters corner-to-corner, and 1 MA is 1 meter per turn 
"with the grain" or 0.866 meters per turn "against the grain" of the hex 

Either way, you can approximate 1 hex = 1 meter for long distance travel (or 
for long distance shooting: AM p25 - "Example: Preston the Prodigious (ST 20) 
could fire an arrow 500 hexes (or 500 meters, which is about the same 

Erol K. Bayburt
Evil Genius for a Better Tomorrow
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