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Re: (TFT) Time and Distance - Last minute twists.
Actually, this makes even more sense. But I still would not allow people to
do so if they have gone over half their MA, let alone if they are sprinting.
When I wrote my original response I was assuming only one roll per side -
and I figured the side that moved last wouldn't need to pivot at all (though
I suppose it is possible that such might become necessary in very rare
circumstances - example: Stan the Stupid charges right between Og and Blog
the orcs, who have finished movement. Stan is in one of Blog's side hexes
and Blog is in his, while Og and Stan face off. But if Blog turns to face
Stan, he might want to reconsider his facing, depending on which is the
greater threat...)
So, revise rule as follows: At the end of movement, all figures which did
not move over 1/2 of MA are entitled to change facing into any direction
they desire. This is performed in adjDX order, lowest going first. (aside: I
think adjDX order is probably easier than keeping track of initiatives, and
gives the nimble a realistic advantage, however slight)
----- Original Message -----
From: Rick Smith <rsmith@lightspeed.ca>
To: <tft@brainiac.com>
Sent: Friday, May 07, 2004 9:38 AM
Subject: Re: (TFT) Time and Distance - Last minute twists.
> Hi all, David.
> A while ago I suggested a last minute
> twist, where everyone could get an after movement
> change of facing.
>
> You could look up those rules if you
> like. They have run well in my campaign.
>
> Rick
>
>
> > Charles,
> >
> > What would you do in the case of multiple players all of which are
rolling
> > initiative? What if there are six players for example with multiple
figures,
> > would it still only be the first player to move that gets to pivot his
eligible
> > figures at the end of all movement? I'm sure that during movement the
other 5
> > players could (or will) get flanked. This seems like a case where you
might be
> > penalizing them and giving the first player an unfair advantage.
> >
> > --David O. Miller
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