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(TFT) Thoughts on "Summon Myrmidon"



The mention of the summoned Myrmidon assassain in "Tainted Inheritance" 
reminded me of the changes I made to that spell in my own house rules. 

I changed the name to "Summon Hobgoblin" as a flavor change - Hobgoblins are 
well known mythical beings IMC, while I really don't have a greek/roman 
analog.

I also allow them to appear with a shield and/or armor, or with two weapons, 
or with a two-handed weapon, or a missile weapon & 20 rounds of ammo. They do 
have to have the minimum required St for their weapons, and if they appear 
with a crossbow or a gun, then the piece is uncocked/unloaded. 

Thus a standard St 12, Dx 12 summoned warrior could appear with a broadsword &
 shield, with a longbow & 20 arrows, or with a quarterstaff. The casting 
wizard can determine the weapons "on the fly" as he casts the spell. 

Summoning a hobgoblin with a different St/Dx combination (e.g. St 14 Dx 10) 
requires that the wizard learn a separate spell. There are 9 versions of the 
spell, for hobgoblin warriors from St 8 Dx 16 to St 16 Dx 8, and each version 
must be learned separately. 

-- 
Erol K. Bayburt
Evil Genius for a Better Tomorrow
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