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(TFT) Thoughts on "Summon Myrmidon"
The mention of the summoned Myrmidon assassain in "Tainted Inheritance"
reminded me of the changes I made to that spell in my own house rules.
I changed the name to "Summon Hobgoblin" as a flavor change - Hobgoblins are
well known mythical beings IMC, while I really don't have a greek/roman
analog.
I also allow them to appear with a shield and/or armor, or with two weapons,
or with a two-handed weapon, or a missile weapon & 20 rounds of ammo. They do
have to have the minimum required St for their weapons, and if they appear
with a crossbow or a gun, then the piece is uncocked/unloaded.
Thus a standard St 12, Dx 12 summoned warrior could appear with a broadsword &
shield, with a longbow & 20 arrows, or with a quarterstaff. The casting
wizard can determine the weapons "on the fly" as he casts the spell.
Summoning a hobgoblin with a different St/Dx combination (e.g. St 14 Dx 10)
requires that the wizard learn a separate spell. There are 9 versions of the
spell, for hobgoblin warriors from St 8 Dx 16 to St 16 Dx 8, and each version
must be learned separately.
--
Erol K. Bayburt
Evil Genius for a Better Tomorrow
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