I'm not sure why modern weapons would need such high damage
numbers. Unless it's explosive, a round is not going to do more damage
than, say, a battleaxe. When I was doing modern TFT in connection with a
superhero campaign (if I can find the notes, I'll post them, this was many
years and 5 moves ago) IIRC a .45 did 2d6+1. But it ignored most armor,
and with a modicum of skill and DX allowed for multiple shots. That is
what made the modern weapons so deadly - not massive (and IMO unrealistic)
damage. People get shot every day, and survive. Some of them multiple
times. Many of them continue to function, just as they would against the
more primitive weapons. After all, a graze from a bullet is no more
inherently deadly than a nick from a sword, and a mace upside the
(unarmored) head will kill just as neatly as a .38.
Best,
Eric
At 09:17 AM 12/1/2004, you wrote:
Well I am still plinking away at a sci-fi based TFT game but I run
into the problem of modern weapons versus ancient(standard TFT)
weapons.
So how would you handle these? a slew of dice for each?
AKA
small minigun - ST to use 12, damage 6+3, if DX is 16 or greater
two attacks per round.
or would you come up with something all together new?
Ive been thinking of replacing the D6 with D10 when using these
weapons. Not only to cut down on the dice used but to point out
that they are modern weapons.
Any thoughts?
Robert Morger
Pangaea_TFT Fantasy RPG adventure
http://groups.yahoo.com/group/Pangaea_TFT/
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Eric A. Coles
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Fu Foundation School of Engineering and Applied Science
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