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Re: (TFT) Marauder Power Suit.



Power armor with ST as well as hits stopped was also where I went with it - though I plugged the hits stopped as 10, since I figured a full suit of batlearmor was equivalent to fine plate magicked to +4, with an ablative ST of 100, but if targeted using hit locations 15 for head and each limb, 40 body.

Best,

Eric



At 01:05 AM 12/5/2004, you wrote:
---------- Original Message ----------------------------------
From: Peter von Kleinsmid <pvk@oz.net>
Reply-To: tft@brainiac.com
Date: Sat, 04 Dec 2004 03:15:42 -0800

>One thing I don't understand about the proposed stats for
Starship Troopers
>powered armor, has been the low armor values mentioned. "Hit
stopped 3/8"?
>I'd expect even a scout suit to be well beyond bulletproof. I'd
say at
>least armor 20 for scout suit and 30 for marauder, but probably
more,
>though it depends on the damage system used, of course.
>

Thats where the playtesting will come in to see if it will work
as is. I have also been thinking of giving the suits a ST that
will be knocked down by damage.
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