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Re: (TFT) Strength of Stone --> Give stone armor!
Hi Erol,
What I do is give stone 4 to 6 points of armor
depending on how hard it is. This armor stops
damage BEFORE the tunneling rules kick in. That
slows tunneling a little bit, but big blasts
pretty much ignore armor.
I agree with you that the tunneling rules are
very generous, but on the other hand, none of my
players have ever complained.
Warm regards, Rick
On Tue, 2005-02-15 at 20:45, ErolB1@aol.com wrote:
> I've been looking over the rules for breaking things with an eye to
> revamping, revising, and extending them, and I've been forced into the conclusion that
> solid stone is *very* strong.
>
> If I give a stone door or wall 4 points of armor, I calculate that each
> square meter has roughly 50 St per 1 cm thickness (or 100 St per 1 cm thickness for
> a 1 m by 2 m door). That's several hundred St for a door several cm (or a few
> inches) thick, or about 10 times the St of wood of equal thickness. (Assuming
> that stone doesn't have natural armor amost doubles the calculated St).
>
> Calculated St for stone is based on the tunneling rules in ITL p 45.
>
> Does this seem right to others on the list? What values do you use? How would
> this be adjusted for walls of worked stone or brick - with or without mortar?
>
>
> And how does this square with the great effectiveness of magic vs stone? One
> point of Lightning damage blasts away 5 cm of stone, according to ITL p45 -
> but that's 500 St worth of stone by my calculations, or a 500x damage multiplier
> for lightning vs stone. Do others reduce the "book" effectiveness of magic
> for tunneling? Easy magical tunneling would "explain" why "dungeons" are so
> common, but it also gives a whiff of industral-disease magic.
>
> The list has been kind of slow recently, so - any thoughts?
>
> Erol K. Bayburt
> Evil Genius for a Better Tomorrow
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