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Re: (TFT) Revised Healing and Injury rules.
If you use a separate fST pool that ST cost seem reasonable. If not, it
might be a bit high. Since I still use the ST is ST - watch out for fatal
papercuts after your Great Spell(tm) rules; I have an IQ 12 Healing spell
(T) that costs 3 IQ to learn for Mages or Physickers (9 for anyone else)
and heals 1 ST for a 5 ST cost (cost 1 ST for failed DX roll).
Best,
Eric
At 01:54 PM 4/6/2005, you wrote:
I had thought about a healing spell that would heal 1 point of damage per
10 points of ST invested. I thought about requiring the Aid spell (IQ 9)
and Repair (IQ 12) spell as prerequisities, and making the Healing spell
an IQ 15 spell. Comments?
--John
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