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Re: (TFT) Should talents be linked to attributes?
Ya I played Wizard's Crown on my Atari ST too. Fun game. The maneuvers are
lifted almost directly from GURPS. I sent my manual to SJ for him to check
it out, and then he got raided by the FBI and it was lost. :-P The skill
system is more like Runequest.
PvK
> Hi David,
>
>> Hi Neil *waves hello*
>>
>> David Michael Grouchy II
>
> No, I don't really see a problem with characters having high DX and IQ and
> an odd mix of talents. Those characters are usually in a world of hurt
> when
> it comes to decent combat. I think it's entirely possible (in a
> semi-realistic way -- TFT is stylized, not realistic) for a character to
> spend his time honing physical talents while not building ST. In fact, I'd
> do that myself if I had a character who didn't do a lot of fighting.
>
> That said, in my campaigns, characters usually bumped DX first, because
> increasing the odds to hit helped more than the odd point of damage, or
> new
> talent for a beginning character. Of course there were the odd ones who
> ahd
> a development plan that took IQ, and the even rarer type who had DX to
> begin
> with, and took the ST (an archer, I think, who wanted that 2 shot
> advantage).
>
> On another topic, I recently downloaded the old game Wizard's Crown (which
> I
> used to play on my ST). Looking at it now, the combat is very TFT-like.
>
> Neil Gilmore
> raito@raito.com
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