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Re: (TFT) Rant: part VI
Devil's advocate, here:
But really, TFT isn't THAT much different. It's just that other games
may come from a "good-centric" perspective, as opposed to what may be
considered a "human-centered" perspective for TFT. The mechanics of
interaction aren't that much different as the races dislike each other
along traditional lines.
Some quotes from ITL:
On Elves:
Elves do not get along well with Dwarves. About the only thing that
elves and dwarves agree on is that orcs are objectionable.
On Dwarves:
They [Dwarves] get along well with most races, but dislike elves and
goblins and HATE orcs.
No dwarf can ever have a friendly reaction to a dragon, and vice versa.
On orcs:
Orcs are very similar to men; just nastier...
There are occasional "good" orcs, but even these tend to be harsh,
uncompromising military types
Orcs are excellent villains for a GM's labyrinth, but playing a surly,
vicious, lying, sneaky, rotten orc (trusted by none, of course) can be fun.
Remember that an orc character (if he's a normal orc) would get
experience points for obnoxious words and deeds, and lose for noble actions.
On halflings:
Almost all halflings are "good" people.
- Marc
David Michael Grouchy II wrote:
>> From: pvk@oz.net
>>
>> If acts and people are officially stamped good or evil,
>> then there's not so much to learn and understand, compared to stories
>> where people make their own decisions and then experience the results.
>
>
> Peter,
> Excellent point. To now take it too far... So Evil become the very
> act of classifying acts and people as evil.
>
> David Michael Grouchy II
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