At 05:07 PM 2/6/06 -0700, Marc Gacy wrote:
Devil's advocate, here: But really, TFT isn't THAT much different. It's just that other games may come from a "good-centric" perspective, as opposed to what may be considered a "human-centered" perspective for TFT. The mechanics of interaction aren't that much different as the races dislike each other along traditional lines.
The race animosities in TFT are traditional but are just a few quick words, like stereotypes included as a seed, whereas in other systems (D&D, Warhammer, Palladium, etc...) these tend to be described in great detail and systematized (7th level Lawful Neutral Grey Elf Fighter/Monk bla bla puke yawn snore...) - leaving little detail for players to fill in.
TFT's ITL is more about giving GM's enough background for a working campaign, and teaching them how they can fill in interesting and unique details themselves, rather than buying books and reading official descriptions.
In general, ITL tends to teach players how to create their own worlds, while D&D tend to encourage players to collect ($$ ka-ching $$) the stuff the publishers came up with.
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