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Re: (TFT) TFT, 2nd edition ?
From: "Dan Tulloh" <email@example.com>
Subject: Re: (TFT) TFT, 2nd edition ?
Date: Sun, 7 May 2006 18:17:50 -0700
Its always bothered me that, with enough experience, you could have your
character exceed all known bounds of physical & mental ability. Warriors
with an ST of 25 and a DX of 20? Please. Wizards that are uber-Einsteins?
So, are you suggesting upper limits for attributes? I have thought about
that too, especially for ST and DX. For IQ, however, I'm not so sure. IQ
covers both intellectual height and capacity . . . or either. In other
words, a high IQ rating might indicate a genius, or it might indicate
someone who has a lot of ability to develop talents. So, for example, a
character could have an IQ 18 but not be a genius. He (or she) could have
an intellectual IQ of, say, IQ 11 but with a lot of different talents and
languages . . . or with a lot of skill in a few talents.
What I would've liked (and what I've been working to create - very slowly)
is a system where you choose your initial stats, much like TFT ... but then
you would put your experience into your talents. You would buy your
at a skill level ( ie, Sword 0 ) and then, as you get experience, you could
learn Sword 1, Sword 2, etc. These would be bonuses which you might
apply to your attack roll (or damage roll - for example, a character with
Sword 2 could apply 1 point to his attack roll and then apply 1 point to
damage roll ).
Such a system would prevent the creation of uber-attribute characters, but
would allow more skilled characters (and more individualized ones as well)
That reminds me of the system that Traveller had. Frankly, I liked it
because of the reasons you gave. I've often wondered if that kind of system
--of progressive levels of skill within a talent-- could be done with TFT.
Overall, I like how TFT allows players to create individuals (and not just
members of a "class") and to develop them as individuals. I also really
like the elegant simplicity of the TFT system, including having only three
attributes. I would want to see these things continued in a TFT 2nd
edition. But I like your ideas for an upper limit on ST and DX and allowing
talents to be developed.
On a completely separate issue, what about other intelligent races? The
races for player characters all seem to come from Earth -- from the Earths
that were in different parallel universes that the Mnoren found and
conquered. As the different parllel universes had slightly different laws
of nature, so the Earths in those parallel universes developed different
creatures... including intelligent ones. Hence, dwarves, elves, orcs and so
on. (This, at least, is just my interpretation of the TFT milieu.) Now,
imagine that other worlds ... worlds besides Earth ... produced intelligent
life and were contacted by the Mnoren. What would they be like in TFT,
either as player characters or as NPCs? What got me wondering about this
was rereading the rules from the original Traveller game; how (for example)
to incorporate an Aslan race (the lion-people) from Traveller into TFT ?
Just more food for thought . . .
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