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Re: (TFT) TFT, 2nd edition ?



Its always bothered me that, with enough experience, you could have your
character exceed all known bounds of physical & mental ability.  Warriors
with an ST of 25 and a DX of 20?  Please.  Wizards that are uber-Einsteins?
Come on.

What I would've liked (and what I've been working to create - very slowly)
is a system where you choose your initial stats, much like TFT ... but then
you would put your experience into your talents.  You would buy your talents
at a skill level ( ie, Sword 0 ) and then, as you get experience, you could
learn Sword 1, Sword 2, etc.  These would be bonuses which you might
apply to your attack roll (or damage roll - for example, a character with
Sword 2 could apply 1 point to his attack roll and then apply 1 point to his
damage roll ).

Such a system would prevent the creation of uber-attribute characters, but
would allow more skilled characters (and more individualized ones as well)

Dan

----- Original Message ----- 
From: "John Gfoeller" <johng3110@hotmail.com>
To: <tft@brainiac.com>
Sent: Sunday, May 07, 2006 4:25 PM
Subject: Re: (TFT) TFT, 2nd edition ?


> Dan,
>
> What do you mean "a skill-based system instead of an attribute-based one"?
> Doesn't TFT have a good system of talents ?
>
> My personal thought:  I don't want character classes (which are too
> limiting), but I do like the idea of prerequistes for talents and spells.
> Basically, I LOVE the freedom of character development in TFT (in contrast
> to D&D), but it does seem a bit more realistic to require progressive
> training in an area of specialization.  This already exists somewhat with
> TFT talents, but I think it could be extended to some spells too.
>
> Another thought:  revised rules for healing and death.  And a healing
spell
> that everyone could agree on.
>
> -- John
>
>
>
> >From: "Dan Tulloh" <dwtulloh61@cox.net>
> >Reply-To: tft@brainiac.com
> >To: <tft@brainiac.com>
> >Subject: Re: (TFT) TFT, 2nd edition ?
> >Date: Sun, 7 May 2006 15:59:41 -0700
> >
> >I'd like to see better treatment of experience ...
> >a skill-based system instead of an attribute-based one.
> >
> >but then maybe it wouldn't be TFT anymore   lol    :)
> >
> >Dan
> >
> >----- Original Message -----
> >From: "Rick Smith" <rsmith@lightspeed.ca>
> >To: <tft@brainiac.com>
> >Sent: Sunday, May 07, 2006 1:54 PM
> >Subject: Re: (TFT) TFT, 2nd edition ?
> >
> >
> > > More talents so uber fighters can compete with uber wizards.
> > > Generally more support for high level figures.
> > > better HTH rules.
> > > Better pole weapon rules.
> > > better wish rules.
> > > better ST batteries.
> > >
> > > Rick
> > >
> > > On Sun, 2006-05-07 at 11:11, John Gfoeller wrote:
> > > > What topics or issues would you like to see addressed in a second
> >edition of
> > > > TFT ?
> > > >
> > > > -- John
> > > > =====
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